
Last seen: May 9, 2025
No, use the already existing keypress. Something like this. 2023-03-05-20-36-56.png
(and you won't need the property moving anymore)
I just remembered that in conditions command, in "others" tab you can also test if a key is pressed. Maybe you could play with it? Like, if you are in...
You could also add a small wait after the move so you cannot move too quickly.
Have you tried something like that? (for each direction of course) 2023-03-05-17-21-30.png
You can edit all the hero movement behaviour by going in Management > Systems manager... > Models (tab) > Hero. To move square by square, jus...
Welcome there! Hope you are enjoying a lot using it! Any question is welcome too. 🙂
@ironnic Currently, no there are no such event, but that's a great suggestion to add, thanks. Same as an event for clicking on map objects that will m...
@blank (fix will be available in next coming patch!)
@blank OK, I was able to reproduce and fixed this bug when you teleport within event time reaction. On short and long distance. It also improved the t...
@blank Sounds like a bug to me. I would think that time would stay the same. Is it happening every time? Even with a very close teleport?
Hey, welcome there! 🙂
@blank Yes, I was thinking about this. I did something like that in a personal editor, I should implement it in RPM as well. Same as doing like RM ser...
I'll dive into and try to make some juicy plugins. Awesome! I should create a special section in the forum for plugins. If you produce any, you c...