Hearts Bar
Displays hears bar for player’s HP. AI WARNING!!! This plugin is vibecoded by Claude. Author: fizzly using Claude
Displays hears bar for player’s HP. AI WARNING!!! This plugin is vibecoded by Claude. Author: fizzly using Claude
Timed WASD + Enter challenges on hero attacks scale damage; press a key before an enemy hit to dodge it. Author: Wood
This plugin integrates Discord Rich Presence into RPG Paper Maker. It displays your current map/location and a custom status on your Discord profile, with optional elapsed playtime. Author: Spunky Ambassador
This plugin enables locking the mouse pointer and implements the ThreeJS Raycaster. Locking the mouse pointer is essential to implement mouse camera controls. Just remember to unlock it before accessing the main menu or other UI elements. The raycaster essentially enables the user to get a Map Object under the Read more
This plugin implements more sound options, including audio panning! Now you can handle multiple background songs at once (if you want to cross fade two songs as you cross a given map area for example) and more! WARNING! To enable this plugin, you must first update the file howler.js (v2.2.1) Read more
This is Game Jolt API Plugin for RPG Paper Maker. Using this plugin you can interact with Game Jolt API. Using this plugin, you can: – give achivements to your players. – get current time by sending request to Game Jolt Servers. – add and get scores of players. Currently, Read more
Enables creating a realistic looking body of water (rectangular surface) from a single command and initializing a realistic sun on the horizon which affects the water reflection. It’s also possible to move bodies of water up and down (i.e. for water level puzzles) and moving the sun around (i.e. for Read more
Particle effects made easy*! Make your own fire, smoke, wind, sparkle and other effects! *as long as you know math. Valid operators are +, -, *, **, / and %. Valid functions are ln, sin, cos, tan, sqrt, abs and round. Valid values are t and r. t is the Read more
Allows proper platformer jumping. How to use: assign the Jump command to a button on the hero model and the Fall command after each regular move option on the hero model (move north, east, etc). Assign the Maneuver function to the hero’s default move options to allow horizontal control of Read more