Last seen: Sep 10, 2026
Don't hesitate to send the project directly at support@rpg-paper-maker.com, it's hard to guess with screenshots
Have you tried the Options > debug options > show bounding boxes? This can help to check what is missing in the collision.
Hey sorry I don't know why I did not get notification for this? Thank you so much for your enthusiasm on it! I prefer Kofi, I'm having less fees on it...
Thank you for your message, I really appreciate. Yes, documentation is missing a lot, to be honnest I don't have enough time to work on this subject, ...
Could you do CTRL + ALT + I and check console tab to see if there are any errors?
I would suggest to modify hero model in Systems manager. You can add a keypress event (the key to run that you define), then the reaction to this use ...
It's all good! Commercial is only for selling your games!
What is your sprite sheet size ? Square size ? And frames animation?
So I checked and yes that makes sense. Force an action cannot be executed with "once", this moment is before the battle was even initialized and trans...
I'm gonna have a look and give you some updates very soon. Might be a bug.
For this, I make sure in map properties to have at least depth = 1. Then I do CTRL arrow down, I adjust pixels Y with CTRL +SHIFT arrow up, and I plac...
Mmm yes, I see. Maybe have a look to the command in Staging > Change map properties, you can change the music here. I guess that if you use this co...
Not possible yet without using a 3rd party tool. I think about implementing this in a few weeks!
Hello! Could you give more details on the conditions? It's in reactions troop?
If the BGM is the same in map/battle, it is not supposed to be interrupted. Not sure to understand question 2, isn't my answer replying to it as well?...