Last seen: Apr 21, 2026
So I checked and yes that makes sense. Force an action cannot be executed with "once", this moment is before the battle was even initialized and trans...
I'm gonna have a look and give you some updates very soon. Might be a bug.
For this, I make sure in map properties to have at least depth = 1. Then I do CTRL arrow down, I adjust pixels Y with CTRL +SHIFT arrow up, and I plac...
Mmm yes, I see. Maybe have a look to the command in Staging > Change map properties, you can change the music here. I guess that if you use this co...
Not possible yet without using a 3rd party tool. I think about implementing this in a few weeks!
Hello! Could you give more details on the conditions? It's in reactions troop?
If the BGM is the same in map/battle, it is not supposed to be interrupted. Not sure to understand question 2, isn't my answer replying to it as well?...
Ok I'm gonna have a look!
Fixed through Discord! Also doing more stuff to avoid those black screens.
You would need the intro video option that will be out soon!
Yes, still the case. Something planned that will probably come in a few months!
You could use a special stop animation for it (but only 4 frames depending on what you have for your game), or use show animation command to a time ev...
Not possible yet without a plugin, but I can make it a core feature, does not make sense to have this step with a single ally.
When updating square size, always adapt every element size as well! The mountain texture is too small.
Thank you very much for your post. Yes it seems like a bug. It is noted it and it will be fixed for 3.0. I also fixed the issue with website next upda...