Wano
Wano
@wano
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Joined: Nov 14, 2022
Last seen: May 16, 2024
Topics: 8 / Replies: 117
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RE: About Importing 3D Objects

@yosshi It works for me. Please double check that the .obj is correctly selected. Also try to change the names of the files. Maybe japanese characters...

10 months ago
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Answer to: About Importing 3D Objects

May I have the .obj and texture to test it?

10 months ago
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RE: Hello everyone

Welcome there! 😀

11 months ago
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RE: a lot of enemy designs

That is so cute! Love it.

11 months ago
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Answer to: How to take items from the players inventory

Have a look on the "Modify inventory" command!

11 months ago
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Answer to: How to make a scene cutscene

Take a look on the map properties. On the right, you have startup reactions. By default, you have an event time [0, OFF] with empty reaction. You can ...

11 months ago
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RE: How do i get models to work?

@chay-hawk Fixed for 2.0.8

11 months ago
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RE: Mountain Bug and Woods wall missing texture

@chay-hawk I think I get why we get that. It should be fixed with 3.0.0 with a new system for handling elements overflowing in map portions.

11 months ago
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11 months ago
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Answer to: Export Standalone Game with "Protect Data" doesn't work

Yes, it looks like a lot of people are having this issue. It should be fixed in later updates. I will temporarily disable the option as long as it doe...

12 months ago
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Answer to: The program closes if I try to edit....

I looks like a very contextual bug. Is that the default hero model that you try to edit? Did you change anything in it before?

12 months ago
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Answer to: Force an Action not working in Troop Reactions

Thanks, this is the right place! I will have a look on this asap. Currently finishing an assets DLC for then end of the month, and then will go ...

1 year ago
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Answer to: Party number

Do you mean a caterpillar system?

1 year ago
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RE: How do i draw text to the screen with a script

@chay-hawk You shouldn't. After each update from RPM, the game scripts are automatically updated, so you will lose everything you wrote. Everything is...

1 year ago
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