Last seen: Oct 31, 2024
Please try to remove your start object hero in the starting map, and make it appear again (right click > define as hero), maybe something went wron...
The mouse event is supposed to give absolute values anytime. If you want to compare to last mouse value, maybe just create previousMouseX and previous...
What do you mean? Top left is (0,0), no? You can know what is left,right,bot,top if you compare to Common.ScreenResolution.CANVAS_WIDTH or Common.Scre...
Hello, yes it is something planned for after 3.0.0, no worries! It is one of the feature that was voted and people want it a lot! The option wil be to...
@joe-vic Even if making games through web version, you'll be able to export it as desktop standalone. There are also some people already hosting their...
Hi! Thank you for your interest in 3.0.0, I'm hard working on this! No cloud option planned for now. If so, it would be something not free because...
@truver What is Modules? It's quite complicated to do for common reaction. Everything is done in the call a common reaction command.
@truver Oh, sounds like a bug... steps depends on square size and other parameters like speed. It is something like 3/4px in normal speed / 16px squar...
@truver You can use "update transformations" option on bottom/right. Pixel offset is an option for walking animation, it's doing 1 y pixel offset move...
@truver u.mag-t.mdef means user magic minus target magic def. t.instid is the target instance id. Instance IDs are basically an ID that is generated e...
Oops sorry it should be Core.Game.current.variables[125] = t.instid;
There is not such a thing for now, unfortunately! That would be helpful. Noting this.
In your effect script, Removing the RPM. should be enough.
In current version, it is not possible. It will be implemented in later updates.
This is not an open source or freeware project. It was open source years ago during early development, but now it's clearly proprietary licensed, exac...