Wano
Wano
@wano
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Joined: Nov 14, 2022
Last seen: May 24, 2024
Topics: 8 / Replies: 118
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Answer to: Combined sprites for objects

I see how helpful it would be. This is noted in desired features for future updates, thanks!

4 months ago
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Answer to: Script Error - Uncaught TypeError

Please try to remove your start object hero in the starting map, and make it appear again (right click > define as hero), maybe something went wron...

4 months ago
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RE: MouseMove event not working properly

The mouse event is supposed to give absolute values anytime. If you want to compare to last mouse value, maybe just create previousMouseX and previous...

4 months ago
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Answer to: MouseMove event not working properly

What do you mean? Top left is (0,0), no? You can know what is left,right,bot,top if you compare to Common.ScreenResolution.CANVAS_WIDTH or Common.Scre...

4 months ago
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RE: Work in progress!

Hello, yes it is something planned for after 3.0.0, no worries! It is one of the feature that was voted and people want it a lot! The option wil be to...

4 months ago
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RE: Question about the upcoming 3.0 web version

@joe-vic Even if making games through web version, you'll be able to export it as desktop standalone. There are also some people already hosting their...

4 months ago
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Answer to: Question about the upcoming 3.0 web version

Hi! Thank you for your interest in 3.0.0, I'm hard working on this! No cloud option planned for now. If so, it would be something not free because...

4 months ago
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RE: Problems with items

@truver What is Modules? It's quite complicated to do for common reaction. Everything is done in the call a common reaction command.

5 months ago
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RE: Pixel-by-pixel displacement of objects

@truver Oh, sounds like a bug... steps depends on square size and other parameters like speed. It is something like 3/4px in normal speed / 16px squar...

5 months ago
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RE: Pixel-by-pixel displacement of objects

@truver You can use "update transformations" option on bottom/right. Pixel offset is an option for walking animation, it's doing 1 y pixel offset move...

5 months ago
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RE: Scripts call

@truver u.mag-t.mdef means user magic minus target magic def. t.instid is the target instance id. Instance IDs are basically an ID that is generated e...

5 months ago
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Answer to: Problems with items

Oops sorry it should be Core.Game.current.variables[125] = t.instid;

5 months ago
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Answer to: Scripts call

There is not such a thing for now, unfortunately! That would be helpful. Noting this.

5 months ago
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Answer to: Problems with items

In your effect script, Removing the RPM. should be enough.

5 months ago
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Answer to: 8 sides characters?

In current version, it is not possible. It will be implemented in later updates.

5 months ago
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