Plugin
Move in all directions
This plugin adds a simple command to move any map object a step (not a square) in any direction, defined by angle (in degrees) and not orientation. Does not work for battle maps. Author: Russo DOWNLOAD
This plugin adds a simple command to move any map object a step (not a square) in any direction, defined by angle (in degrees) and not orientation. Does not work for battle maps. Author: Russo DOWNLOAD
This plugin allows you to load animated and pre-textured GLTF models into your game. How to use: first, load the model you want into a map object. This will replace the object’s mesh (the graphics). You can then change the model’s properties and animate it. This plugin comes with an Read more…
Literally, it’s just lights. Three JS lights, more specifically (ambient, hemisphere, directional, point and spot lights). And shadows. And custom shader support, but I recommend you stick to this one I made. If you wanna know more about light types and how to properly light your scene, you can start Read more…
All it does is limit your party’s battlers to the first few at the top of the party order. You input a size limit via the plugin UI and set the min value to 0. Now your party can contain as many members as you want but only the first Read more…
This plugin has two main contributions: it enables JS mouse event listeners, and it implements the ThreeJS raycaster function. The event listeners trigger RPM events. Change the plugin parameters and edit the system events accordingly. The events are to be set up as follows: Single click: returns screen x (number), Read more…
Uses JSON Model Loader to automatically load models on map load. You must also be using the JSON Model Loader plugin. To use this plugin, in an event name have ‘<model:x>’, replacing x with the model name + .json extension. For example if my model is called chad.json, I would Read more…
Allows you to mark an Animation as flippable, and will flip according to the user of the animation on the vertical axis. This will also invert the x location of all frames during this flip, allowing bullets and arrows to appear to be shot from the enemy when flipped. How Read more…