Gamepad

This plugin adds gamepad support. The analog sticks work on the menus as well. You can change the deadzone and there are triggers to enable you to set up the hero object movement. For more information, visit https://w3c.github.io/gamepad/ Author: Russo

GLTF Loader

This plugin allows you to load animated and pre-textured GLTF models into your game. How to use: first, load the model you want into a map object. This will replace the object’s mesh (the graphics). You can then change the model’s properties and animate it. This plugin comes with an Read more

Light

Literally, it’s just lights. Three JS lights, more specifically (ambient, hemisphere, directional, point and spot lights). And shadows. And custom shader support, but I recommend you stick to this one I made. If you wanna know more about light types and how to properly light your scene, you can start Read more

Raycaster

This plugin has two main contributions: it enables JS mouse event listeners, and it implements the ThreeJS raycaster function. The event listeners trigger RPM events. Change the plugin parameters and edit the system events accordingly. The events are to be set up as follows: Single click: returns screen x (number), Read more

Model Load on Map Load

Uses JSON Model Loader to automatically load models on map load. You must also be using the JSON Model Loader plugin. To use this plugin, in an event name have ‘<model:x>’, replacing x with the model name + .json extension. For example if my model is called chad.json, I would Read more

Fog

You can add very simple fog to your current map by using a command. Go to the commands list, in last page, use “Plugin…”. Select this Fog plugin, and the command “Add fog”. You can choose the intensity and color. Author: Wano

JollyFlipAnimation

Allows you to mark an Animation as flippable, and will flip according to the user of the animation on the vertical axis. This will also invert the x location of all frames during this flip, allowing bullets and arrows to appear to be shot from the enemy when flipped. How Read more