
Last seen: Aug 29, 2025
There is no native way to do that, but you could use a fix sprite object, on the right you have "update tranformation" button, and then change the rot...
Don't hesitate to check those replies: For the levels, check data manager > troops, you can edit the monsters and there levels here.
Nice! 🙂
Maybe try "u.lp = Math.min(u.lp + Core.Game.current.variables[101], u.maxlp);"
Well I don't really know which files you should change. But you have backups on yourProject/backups, with the date of save as names. The .json files a...
Could you double check Systems > Battle System > formula is dead It should be u.hp === 0. The KO status should also have restriction "can'...
That could mean that you don't have the MPs (or whatever cost options you have for attack or abilities), or it doesn't match the conditions. Check the...
Hmmm my first encounter was Pokemon yellow on GB, and a lot of other games on this console. I basically used a lot RPG Maker XP and played with script...
Be more accurate about what you exactly want to have!
You can check this example to understand how it works:
Unfortunately it would require plugin to do that, it's very specific.
Welcome here! 😀
Try using [user] In System/Skill you can see: getMessage(user: Battler): string { return this.battleMessage.name().replace('[user]...
Could you check that you selected the correct map while syncing (the same map than while getting the error in game)?
Unfortunately not possible yet. But you can change transition to "None" and use change screen tone command between it to define you own color transiti...