Last seen: Mar 31, 2026
You could use a special stop animation for it (but only 4 frames depending on what you have for your game), or use show animation command to a time ev...
Not possible yet without a plugin, but I can make it a core feature, does not make sense to have this step with a single ally.
When updating square size, always adapt every element size as well! The mountain texture is too small.
Thank you very much for your post. Yes it seems like a bug. It is noted it and it will be fixed for 3.0. I also fixed the issue with website next upda...
Please have a look to this discussion:
Hello! You can of course use the official guide documentation here: and also check Cid's tutorials:
Thank you! The lucas full contains climbing and stop animations. Go to your character graphic in the object, and check the options to activate it for ...
@alakinator Well weird, I don't know what's happening since there are no errors logs...
@alakinator Do ctrl+alt+i when you are blocked, and open "console" tab, prinit here if any errors are displayed.
@alakinator How does the area look like? Mountains? This might be a collision bug.
There is no native way to do that, but you could use a fix sprite object, on the right you have "update tranformation" button, and then change the rot...
Don't hesitate to check those replies: For the levels, check data manager > troops, you can edit the monsters and there levels here.
Nice! š
Maybe try "u.lp = Math.min(u.lp + Core.Game.current.variables[101], u.maxlp);"
Well I don't really know which files you should change. But you have backups on yourProject/backups, with the date of save as names. The .json files a...