
Last seen: Jun 10, 2025
Unfortunately not possible yet. But you can change transition to "None" and use change screen tone command between it to define you own color transiti...
Yes, not possible. There is not such a thing like path finding now, that's why you specify directly the path. But yes, interesting feature!
Maybe discuss with the plugin maker in the Discord server (), in #plugins-discuss, it sounds complex to do?
Looks good, keep up the good work!
Welcome! 🙂
I would recommend to use 4 frames (columns). Check how it's done for default characters assets. If you prefer using 3 frames, you can modify it in Sys...
Welcome here! 🙂
Yes, in graphics of object, you have a dropdown where you can select face sprite, fix sprite, 3D object...
That means no skill can be used. You should check with escape (open main menu) > skills if your hero has skills, and if so, check if the conditions...
You should provide more details. What did you change, what your skills looks like... etc.
Sorry my bad I was probably a bit tired when writting it, the whole time I used "includes" function but it's not this one.... Try t.status?.some?.(sta...
Oooh... what about t.status?.includes?.(status => status.id === 1) ? u.atk * 2 : u.atk
It should be a formula in damage part, not "Script". What is the ecrash error?
Please share screenshot of the effects. If I understand correctly you want a skill that first has a chance to inflict a status (burning), and after th...