New features:
- Changing custom resources red bullet to green bullet
- Command call a common reaction: this object in common reaction is now the command caller
- Adding each second frequency in default project
- Adding climbing speed option in systems manager
- Adding state 1 to 10 in default project
- Removing begin equipment for Lucas in default project
- Better message errors for wrong autotiles, walls, and mountains picture size
- Command move object: remove transparency when drawing a way preview
- Adding open project/default folder in pictures/shapes/songs/videos manager
- Adding window skin blue, green, red, black for default project
- Command move object: jump clear message error when peak < final position
- Command change variables: adding error message when no object found for characteristics
- Command change weathier: changing default snow y rotation / addition
- Battler frame duration / frame attacking duration in systems
Fixes:
- Engine might crash if non existing autotile in tileset
- After battle, map music is playing from beginning
- Characteristics elements crash sometimes with element damage
- Wrong FR translations for weapons/armors
- Formula statistics progression: u.lv undefined
- Command teleport object: infinite event time loop if teleport from event time reaction
- Missing transaltions in states/common reactions/models
- Messy behaviour in weapons/armors kind option if common equipment is disorderly
- Menu equip: too much equipment slots making weapons/armors list hidden
- Climbing down not properly working if using sprite with h > 1
- Command call a common reaction: blocking hero may overwrite map object blocking options
- Climbing collisions issue with objects on the way
- Command change variables: object terrain not correct with floors layers
- Command move object: change speed / frequency changing orientation
- Incorrect detection rectangles values in game
- Engine crash if translate sprite/3Dobject on another sprite/3Dobject
- Cannot translate sprite/3Dobject when leaving portion
- Cannot translate on empty squares
- Backups settings not changed when edited
- Basic model sometimes crash when creating new reaction
- Status weaked incorrect name for default project
- Status weaked incorrect values for default proejct
- Command change a statistic: wrong behaviour when trying to add exp
- Non ordered autotile/mountain in tileset might not be displayed in map
- Skills Heal 2 / 3 not healing in default project
- Command set dialog box options: faceset Y not applied
- Update transformations button visible if no state in object
- 3D objects overflow might make engine crash
- Mountains collisions might block if going from -1 to 0 Y position
- Battlers might flicker if autotiles in battle map
- Copying map several times remove copied map editings
- Crash when start a battle in same mp with created object inside