New features:
- Changing custom resources red bullet to green bullet
 - Command call a common reaction: this object in common reaction is now the command caller
 - Adding each second frequency in default project
 - Adding climbing speed option in systems manager
 - Adding state 1 to 10 in default project
 - Removing begin equipment for Lucas in default project
 - Better message errors for wrong autotiles, walls, and mountains picture size
 - Command move object: remove transparency when drawing a way preview
 - Adding open project/default folder in pictures/shapes/songs/videos manager
 - Adding window skin blue, green, red, black for default project
 - Command move object: jump clear message error when peak < final position
 - Command change variables: adding error message when no object found for characteristics
 - Command change weathier: changing default snow y rotation / addition
 - Battler frame duration / frame attacking duration in systems
 
Fixes:
- Engine might crash if non existing autotile in tileset
 - After battle, map music is playing from beginning
 - Characteristics elements crash sometimes with element damage
 - Wrong FR translations for weapons/armors
 - Formula statistics progression: u.lv undefined
 - Command teleport object: infinite event time loop if teleport from event time reaction
 - Missing transaltions in states/common reactions/models
 - Messy behaviour in weapons/armors kind option if common equipment is disorderly
 - Menu equip: too much equipment slots making weapons/armors list hidden
 - Climbing down not properly working if using sprite with h > 1
 - Command call a common reaction: blocking hero may overwrite map object blocking options
 - Climbing collisions issue with objects on the way
 - Command change variables: object terrain not correct with floors layers
 - Command move object: change speed / frequency changing orientation
 - Incorrect detection rectangles values in game
 - Engine crash if translate sprite/3Dobject on another sprite/3Dobject
 - Cannot translate sprite/3Dobject when leaving portion
 - Cannot translate on empty squares
 - Backups settings not changed when edited
 - Basic model sometimes crash when creating new reaction
 - Status weaked incorrect name for default project
 - Status weaked incorrect values for default proejct
 - Command change a statistic: wrong behaviour when trying to add exp
 - Non ordered autotile/mountain in tileset might not be displayed in map
 - Skills Heal 2 / 3 not healing in default project
 - Command set dialog box options: faceset Y not applied
 - Update transformations button visible if no state in object
 - 3D objects overflow might make engine crash
 - Mountains collisions might block if going from -1 to 0 Y position
 - Battlers might flicker if autotiles in battle map
 - Copying map several times remove copied map editings
 - Crash when start a battle in same mp with created object inside