New features:

  • Changing custom resources red bullet to green bullet
  • Command call a common reaction: this object in common reaction is now the command caller
  • Adding each second frequency in default project
  • Adding climbing speed option in systems manager
  • Adding state 1 to 10 in default project
  • Removing begin equipment for Lucas in default project
  • Better message errors for wrong autotiles, walls, and mountains picture size
  • Command move object: remove transparency when drawing a way preview
  • Adding open project/default folder in pictures/shapes/songs/videos manager
  • Adding window skin blue, green, red, black for default project
  • Command move object: jump clear message error when peak < final position
  • Command change variables: adding error message when no object found for characteristics
  • Command change weathier: changing default snow y rotation / addition
  • Battler frame duration / frame attacking duration in systems

Fixes:

  • Engine might crash if non existing autotile in tileset
  • After battle, map music is playing from beginning
  • Characteristics elements crash sometimes with element damage
  • Wrong FR translations for weapons/armors
  • Formula statistics progression: u.lv undefined
  • Command teleport object: infinite event time loop if teleport from event time reaction
  • Missing transaltions in states/common reactions/models
  • Messy behaviour in weapons/armors kind option if common equipment is disorderly
  • Menu equip: too much equipment slots making weapons/armors list hidden
  • Climbing down not properly working if using sprite with h > 1
  • Command call a common reaction: blocking hero may overwrite map object blocking options
  • Climbing collisions issue with objects on the way
  • Command change variables: object terrain not correct with floors layers
  • Command move object: change speed / frequency changing orientation
  • Incorrect detection rectangles values in game
  • Engine crash if translate sprite/3Dobject on another sprite/3Dobject
  • Cannot translate sprite/3Dobject when leaving portion
  • Cannot translate on empty squares
  • Backups settings not changed when edited
  • Basic model sometimes crash when creating new reaction
  • Status weaked incorrect name for default project
  • Status weaked incorrect values for default proejct
  • Command change a statistic: wrong behaviour when trying to add exp
  • Non ordered autotile/mountain in tileset might not be displayed in map
  • Skills Heal 2 / 3 not healing in default project
  • Command set dialog box options: faceset Y not applied
  • Update transformations button visible if no state in object
  • 3D objects overflow might make engine crash
  • Mountains collisions might block if going from -1 to 0 Y position
  • Battlers might flicker if autotiles in battle map
  • Copying map several times remove copied map editings
  • Crash when start a battle in same mp with created object inside

 

Categories: News