New features:
- When adding a new state in an object, the state content will be the default common object first state
- Main menu: confirm when quitting
- Increase BoundingBox of empty object so it’s a 16px cube
- Commands: change grey syntax color to purple
- Keypress / mouse events: small text warning that it can only be triggered by the Hero
- Adding a clear message error when need to define as hero
- System hero model: fusion of properties camera moving
- Clear error message when a tileset pciture is not a size multiple of square size
- Add troop in list Team/Reserve/Hidden (change statistics, status etc)
- Command move object: 1 to hero is also moving in diagonal if possible
- File > Open BR folder
- Debug options: button to synchronize map objects if object linking issue still happening
- Display ID of the map in map properties
- BoundingBoxes: show detections
Fixes:
- Tileset picture not displayed correctly when switching selection
- Translation not working for pixel perfect
- Error window for pictures undefined in some specific cases
- Screen resolution: issue time currency window in main menu
- Screen resolution: icons issues for skills/items menus
- Command enter a name wrong menu position
- Mountain issue blocked with high square blocks in particular situation
- Collisions not working with two following slopes down
- Terrain value issue when teleporting object
- Error when trying to change statistic of an enemy instance ID
- Translation / Scaling sprites with layer > 0 crashing
- Command move object / battle effect: html balises visible in some cases
- Command condition: if test variable < or >, text is not showing completely
- Missing collisions on some autotiles/walls/3D objects
- When moving an event in an object events list, the reaction tabs are not updated
- Objects listing issue when using teleport command object on a not saved map
- Try fix rare corrupted JSON issue
- Backups not working for Windows
- Command delete object from map: if try to delete a deleted object, it deletes the hero