DRPG style movement
I am wanting to set it up so that my character moves one tile(not pixel, grid like) at a time. Also, I would like to disable the up/left, up/right, etc movement. Think Dungeon RPG movement like etrian odyssey or Stonekeep (back in the day). Basically, press a button, move that direction, stop wait for next input, no holding the button down and just keep moving in that direction.
You can edit all the hero movement behaviour by going in Management > Systems manager... > Models (tab) > Hero. To move square by square, just edit each KeyPress events reactions, there are move object commands inside that are moving by step, just change it to move by square for the 4 directions. To avoid diagonal moves, you should try to play with conditions command. See how the move camera 45° rotation is done when pressing left and right keys for example. Let me know if you have troubles doing it.
@wano Got some help in the discord server. got the movement done but still having a few issues:
1. Sometimes when I bump up against a wall(using mountains), the character will move a few pixels towards it making everything a little offset. Can't seem to get that to stop. I rather it not do that, or if he didn't bump against something it would move back to the center of the tile.
2. Basic commands I have setup is WASD - basic movement, forward, back, left, right, with QE to rotate the camera Left or Right. I will see if i can't figure out with conditions commands, but it's still doing the upleft/upright, etc thing.