Hi all! I have a couple questions about combat, as per the title.
- Is it possible to have skills that target random enemies and
- Is it possible to level up the damage of skills alongside the heroes? I can see that it's possible to unlock new skills as the heroes level up, but I don't want previous skills to become obsolete because their damage output is less significant.
I'm new to coding and game making in general, so, while I suspect it's something to do with variables, I just don't know how I would go about it. Any help would be appreciated, thanks a bunch



@the_ramen_dutchman Thanks for your answer! I did end up working out how to scale with level shortly after posting after I learned what the abbreviations in the original formulae meant, haha, but I appreciate your breaking it down! I ended up scrapping the idea for random targets, at least until I get a better understanding of how to build skills. With a similar thought in mind, do you know how to utilise the 'temporarily change target' option in effects? I read the section in RPG Paper Maker's guide, but I don't know what 'you have to return an array of battlers' actually means in practice.