When using mountains, if you hold shift and rotate the camera, then stop and release shift but move the mouse with mountain selected, it will draw a long line of mountains at an angle always going to the top left.
Here is a video i took to show the issue: https://www.youtube.com/watch?v=xy1lqJPhXfw
Also the woods wall is just a gray image, theres no texture.
I just confirmed that it does this with regular tiles from the tileset too
Another bug, when placing down mountains with any kind of angle to them, you cant walk over top of them. I've included my project so you can see. If you try to walk over the bridgesa and walk down to the dock you will get randomly stopped.
https://www.mediafire.com/file/meha6kt6wvwcllt/Engine-Feature-Testing.7z/file
@chay-hawk I think I get why we get that. It should be fixed with 3.0.0 with a new system for handling elements overflowing in map portions.