
Last seen: Jul 14, 2025
That means no skill can be used. You should check with escape (open main menu) > skills if your hero has skills, and if so, check if the conditions...
You should provide more details. What did you change, what your skills looks like... etc.
Sorry my bad I was probably a bit tired when writting it, the whole time I used "includes" function but it's not this one.... Try t.status?.some?.(sta...
Oooh... what about t.status?.includes?.(status => status.id === 1) ? u.atk * 2 : u.atk
It should be a formula in damage part, not "Script". What is the ecrash error?
Please share screenshot of the effects. If I understand correctly you want a skill that first has a chance to inflict a status (burning), and after th...
Sure! The syntax is myCondition ? thenResult : elseResult. The complete code means : IF target status list includes the status id 1, THEN return user ...
Doing u.lp += Core.Game.current.variables[101] works?
A formula could be something like t.status.includes(status => status.id === 1) ? u.atk * 2 : u.atk Replace 1 by the ID of the status. Not tes...
For now, no. But after 3.0.0 I could change it so you can type different resolutions to test.
@the_ramen_dutchman Well looks like a bug... I'll have a look!
Currently no, it's fixed for 3.0.0. You will have to wait for this release.
Empty is not translated here yeah. Would require some script change. For keyboard it's weird, you can have the name and descriptions here (see uploa...
There is no proper documentation for this, unfortunately. You can check the Player types here: I didn't test, but !t.status.some(status => statu...
Can you check if your hero character has collisions?