Last seen: Jan 17, 2024
I didn't notice the elephant in the china shop. Sorry about that. The block size is determined by the number of pixels displayed in the "Map properti...
Thank you very much, it worked 😀 However, I had to change the value to "minus" in the "common reactions", as I understand it, the engine perceives a...
Thank you very much, it worked 😀 However, I had to change the value to "minus" in the "common reactions", as I understand it, the engine perceives ...
I tried to solve this problem through "move objects", but depending on the location of the hero, the displacement is always different.
u.mag-t.mdef u. - user. t. - enemy ? What does it mean then RPM.Game.current.variables[125] = t.instid; t.instid ???
So ? Game.current.variables[125] = t.instid; It didn't work D: