truver
@truver
Active Member
Joined: Dec 21, 2023
Last seen: Jan 17, 2024
Topics: 3 / Replies: 7
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RE: Pixel-by-pixel displacement of objects

I didn't notice the elephant in the china shop. Sorry about that. The block size is determined by the number of pixels displayed in the "Map properti...

1 year ago
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Answer to: Problems with items

Thank you very much, it worked 😀 However, I had to change the value to "minus" in the "common reactions", as I understand it, the engine perceives a...

1 year ago
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Answer to: Scripts call

Thank you very much, it worked 😀 However, I had to change the value to "minus" in the "common reactions", as I understand it, the engine perceives ...

1 year ago
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Answer to: Pixel-by-pixel displacement of objects

I tried to solve this problem through "move objects", but depending on the location of the hero, the displacement is always different.

1 year ago
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Answer to: Scripts call

u.mag-t.mdef u. - user. t. - enemy ? What does it mean then RPM.Game.current.variables[125] = t.instid; t.instid ???

1 year ago
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Answer to: Problems with items

So ? Game.current.variables[125] = t.instid; It didn't work D:

1 year ago
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1 year ago
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Replies: 3
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Replies: 5
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