Blep.13
@blep-13
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Joined: Apr 10, 2025
Last seen: Aug 16, 2025
Topics: 2 / Replies: 9
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RE: Dealing more damage to targets with a status effect in play

@wano Ah that works! Thanks so much 🙂

10 months ago
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Answer to: Dealing more damage to targets with a status effect in play

@wano that did fix the crashing, but unfortunately does not result in doing extra damage when the status is in play. (attaching skill's effect in case...

10 months ago
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RE: Dealing more damage to targets with a status effect in play

@wano this is what came up  testing-code.png

10 months ago
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Answer to: Dealing more damage to targets with a status effect in play

@wano I've attached a screenshot of the skill 'test' as it currently looks (testing.png) I tried adding an additional 'damage to hp' line, but that di...

10 months ago
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RE: Dealing more damage to targets with a status effect in play

@wano Hi! I finally had a chance to try out this code, but it appears only to make a skill that attacks when the status is in effect, and only does th...

10 months ago
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RE: Dealing more damage to targets with a status effect in play

@wano Hi, thanks for your response! I was wondering if you could break down what the formula means, so I can understand and use it better? I know that...

10 months ago
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RE: Targeting Random Enemies and Levelling Up Skills

@the_ramen_dutchman I haven't yet. A random spark of an idea though - within the status window, one of the affects that a status can have is to 'attac...

10 months ago
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RE: Targeting Random Enemies and Levelling Up Skills

@the_ramen_dutchman No worries! 🙂 That's the one! I appreciate the aid and wish you smooth sailing with your own project 🙂

10 months ago
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RE: Targeting Random Enemies and Levelling Up Skills

@the_ramen_dutchman Thanks for your answer! I did end up working out how to scale with level shortly after posting after I learned what the abbreviati...

10 months ago
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