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What Method Works for Creating Resource Gathering Spots that Respawn Upon Restint at In/Home?

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So what I want to do is have a resource spot in different maps that re-spawn once your character rests at home. Problem is I'm not sure what is best suited to do it without making the game lag or bug. Would I use a common reaction or is better that I just use a model or something? I was trying to use a combination of call a common event that would interact with the Objects in order to switch them back on once the character rested.
However I can't seem to find a way to trigger all of them once from a call common event. Another problem is that the player ends up being able to get the resource over and over again without switching it off after one gathering/harvest. Another problem I had was trying to make it flow so that it didn't switch off other resource spots when 1 spot is getting harvested.

Keep in mind: There are multiple resource spots in more than 1 map that the playable character can gather from.

Example Steps for resource/gathering spot respawn:

  1. Character goes to another map where resource is located.
  2. Character grabs resource from spot in map.
  3. Resource spot vanishes and does not reappear until the character goes to rest in bed.
  4. Character leaves map where the resource spots where located
  5. Character returns home
  6. Character sleeps in bed. Which triggers the respawning of resource spots in different maps, thus allowing the resources to respawn for the player to gather.
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