So what I want to do is have a resource spot in different maps that re-spawn once your character rests at home. Problem is I'm not sure what is best suited to do it without making the game lag or bug. Would I use a common reaction or is better that I just use a model or something? I was trying to use a combination of call a common event that would interact with the Objects in order to switch them back on once the character rested.
However I can't seem to find a way to trigger all of them once from a call common event. Another problem is that the player ends up being able to get the resource over and over again without switching it off after one gathering/harvest. Another problem I had was trying to make it flow so that it didn't switch off other resource spots when 1 spot is getting harvested.
Keep in mind: There are multiple resource spots in more than 1 map that the playable character can gather from.
Example Steps for resource/gathering spot respawn:
- Character goes to another map where resource is located.
- Character grabs resource from spot in map.
- Resource spot vanishes and does not reappear until the character goes to rest in bed.
- Character leaves map where the resource spots where located
- Character returns home
- Character sleeps in bed. Which triggers the respawning of resource spots in different maps, thus allowing the resources to respawn for the player to gather.