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21/12/2023 11:42 am
Topic starter Sorry for my poor English
When using any item to increase performance, an error occurs during testing. All values are set by default when creating the project.
screenshots:
This topic was modified 11 months ago 3 times by truver
4 Answers
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21/12/2023 12:04 pm
In your effect script, Removing the RPM. should be enough.
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21/12/2023 3:35 pm
Topic starter So ?
Game.current.variables[125] = t.instid;
It didn't work D:
This post was modified 11 months ago 4 times by truver
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22/12/2023 9:30 pm
Oops sorry it should be
Core.Game.current.variables[125] = t.instid;
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23/12/2023 9:26 am
Topic starter Thank you very much, it worked 😀
However, I had to change the value to "minus" in the "common reactions", as I understand it, the engine perceives any increase through negative "damage".
Please tell me the script commands for calling "Common Reaction" and "Modules" through "scripts"