- How would you make it so that BGM's play from a playlist the background without being interrupted by other scenarios such as battles or leaving the map?
- Would I be able to use an object to change the BGM and while being able to persist throughout gameplay without being interrupted?
- Would I be able to create a new button and assign it so that the player can change the music such as Random Play (Shuffle)?
Version: 3.0.49 (Linux)
If the BGM is the same in map/battle, it is not supposed to be interrupted. Not sure to understand question 2, isn't my answer replying to it as well?
For question 3: you can use display choices command to do this kind of thing yes. Change variables can generate a random value to select a music ID.
@wano For question 2. I wanted to know if you can go about changing the current playing BGM's through the use of an Object with a menu choice. It works but it's also pointless since leaving the map stops the BGM, even if the other map you travel has it's BGM set to "None". I was hoping for the BGM to no change but it seems like the engine is currently either the BGM stops at a new map or it plays whatever is assigned to it. My suggestion for RPG Paper Maker engine is to have the option to not stop a BGM that is currently playing once a player leaves the map.
Edit- Forgot to mention. A BGM that is currently playing ends up stopping if you were to return to your game via Load. For example, I have an object that lets you choose BGMs via choice menu. I choose a BGM, it plays, then I save the game, exit current game, and then load the save. Which results in the BGM not playing anymore.
Mmm yes, I see. Maybe have a look to the command in Staging > Change map properties, you can change the music here. I guess that if you use this command to set it up for all the maps, it does not change when switching to map, and it's supposed to be saved.