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Collision Issue with Custom OBJ

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I made a couple of 3D Objects in Blender and imported them onto RPG Paper Maker. I also imported the Objects as the Collisions for each Object. The Collision isn't working for either Object. I checked the Character Collision as well and it still is not working. I even tried the Simplified Collision and that didn't work either. I'm pretty sure I checked everything and I cannot find the solution for this issue.

--Chancellorchibibo ☕

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Have you tried the Options > debug options > show bounding boxes? This can help to check what is missing in the collision.

chancellorchibibo chancellorchibibo Topic starter 03/09/2026 3:12 am
This post was modified 2 weeks ago by chancellorchibibo

@wano One thing I didn't think about was that I was trying to make it so the pixels were 48x48, but even when I try to make the character bigger, it doesn't affect his size in game. I don't understand any of this apparently. lol I changed the pixel size in the option menu and also checked show bounding boxes, but nothing is showing. I even tried clipping but there's no boxes even on the premade 3d objects.

 
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Update: I started a new project and kept the pixel ratio at 16 per square and I got the hit boxes back on the character, but the collision still does not show on the landscape I made even with using the same OBJ file for it's custom collision.
Wano Wano 05/09/2026 4:44 pm

Don't hesitate to send the project directly at support@rpg-paper-maker.com, it's hard to guess with screenshots

chancellorchibibo chancellorchibibo Topic starter 06/09/2026 3:41 am

@wano That's a good idea! Thank you! I will do that right now!

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