New features:
- Improve ingame performances
- Add Inputs touch event
- Remove F12 shortcut to quit game (use alt+F4 instead)
- On level up, don’t display statistics that doesn’t apply to the hero
- Level up window: diplay window always at the same Y position
- No more wait when status effect doesn’t apply in battle
- No more wait when effect common reaction is instant commands in battles
- Don’t display affected status icon if it doesn’t have any picture
- Fusion status message into just one for every target affected
Fixes:
- Engine crash if model hero map object set to none
- Poison, burnt status should at least inflict 1 by default
- Example game chest in tent not giving a potion
- Weird camera small behaviour
- Skills/Items description: no display decimals on damages
- Centered Picture2D with reverse is not centered
- Status effect skip only apply when trying to remove status
- Battles miss damage repeated visually if several enemies target
- Correct error message when wrong element res ID
- Battle for ennemies selection, left and right arrow are reverted
- Status issue when missing or not first effect
- No sprite object cannot be triggered at 0,0
- Try fix battler move not always correct on final position
- Switch texture command: problem with empty textures