Hello everyone! Found out about this cool game engine a few months back when looking into various engines. I was fooling around with the Neverwinter Nights' Aurora Toolset for about a year, but then realized how difficult it would be to try releasing a game with it, as the players would firstly need the game, and secondly, I could never ever monetize it. I had a lot of fun learning it though, so I'm not too disappointed.
A short history about my RPG creation in my life, back in the late 90s when I was a teenager, I loved searching the Internet for various game engines to check out, mostly RPG ones, I've used ACK, OHR.R.P.G.CE, and tried to spin my own game engine using various programming languages I knew. In recent years, as I've mentioned, I've checked out the Neverwinter Nights game engine, and while doing some YouTube surfing earlier this year, I found out about this game engine here and thought I'd give it a shot. My original attempt I ran into a few roadblocks, namely with trying to make a lake look as great as it does in the Example, there isn't much documentation on how that was done, but yesterday I finally managed to figure it out, and it seems to work well.
I really hope that this engine continues to be developed further, as it is fairly easy to use and to build maps and such when compared to some other offerings on the market. I do hope that if I can eventually build something really cool, that I do plan on picking up a commercial license for the engine so that I can finally sell something I've created, but I still feel that is at least a year or so away, as I'd want to use custom assets of course, and I'm not the best artist around. Today I was able to create a titular moongate from the popular Ultima series as a 3D Object. I just used the small bookshelf as a template PNG for the exact proportions I wanted, and it looks really great in-game, and it can function like a moongate using reactions, which will be really near. The only downside is it isn't animated, as textures on 3D Objects don't appear to support animated textures yet, but hopefully one day this will be a feature. I am thinking of trying to make an animated one using a 2D texture and objects, as I noticed the fire today in the object textures, and in-game the fire is fully animated, so I think I could make a simple 2D moongate animated, but it won't look as cool as the moongates from Ultima VII which shimmer and everything. Well, they only really shimmer like that in VII because of something in the story, normally, the moongate's 3D model would be a static monolith style object with the hypnotic portal animations over top. I hated the moongates in Ultima Online btw, as they were never ever depicted as being circular in any of the games in the series, all the box art and in-game sprites and cut-scenes always showed the moongates as being monolith shaped which raises out of the ground. Anyways...
Other than hoping to eventually create a sellable game in the future, I am thinking of using the non-commercial version of the engine to create a few short free games which I plan on hosting on my website via the nice web application export feature, so hopefully I'll be-able to post about that soon on this forum. I don't just have fandom for CRPGs like Ultima, a huge part of my childhood is all about console JRPGs from the Super Nintendo, and later the Playstation 1, and of course some projects in OHR.R.P.G.CE which is predominately a JRPG game engine, and I plan on making mostly JRPG games using RPG Paper Maker of course.