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									Dealing more damage to targets with a status effect in play - Questions				            </title>
            <link>https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/</link>
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                        <title>RE: Dealing more damage to targets with a status effect in play</title>
                        <link>https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1210</link>
                        <pubDate>Mon, 19 May 2025 14:49:52 +0000</pubDate>
                        <description><![CDATA[@wano Ah that works! Thanks so much :)]]></description>
                        <content:encoded><![CDATA[@wano Ah that works! Thanks so much :)]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Blep.13</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1210</guid>
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				                    <item>
                        <title>RE: Dealing more damage to targets with a status effect in play</title>
                        <link>https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1209</link>
                        <pubDate>Mon, 19 May 2025 14:40:30 +0000</pubDate>
                        <description><![CDATA[Sorry my bad I was probably a bit tired when writting it, the whole time I used &quot;includes&quot; function but it&#039;s not this one.... Try t.status?.some?.(status =&gt; status.id === 3) ? u.atk * 2 :...]]></description>
                        <content:encoded><![CDATA[Sorry my bad I was probably a bit tired when writting it, the whole time I used "includes" function but it's not this one.... Try t.status?.some?.(status =&gt; status.id === 3) ? u.atk * 2 : u.atk]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Wano</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1209</guid>
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                        <title>Answer to: Dealing more damage to targets with a status effect in play</title>
                        <link>https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1208</link>
                        <pubDate>Sun, 18 May 2025 21:23:39 +0000</pubDate>
                        <description><![CDATA[@wano that did fix the crashing, but unfortunately does not result in doing extra damage when the status is in play. (attaching skill&#039;s effect in case it&#039;s a user error)
&nbsp;testing-statu...]]></description>
                        <content:encoded><![CDATA[@wano that did fix the crashing, but unfortunately does not result in doing extra damage when the status is in play. (attaching skill's effect in case it's a user error)
<div id="wpfa-2084" class="wpforo-attached-file"><a class="wpforo-default-attachment" href="//rpg-paper-maker.com/uploads/wpforo/default_attachments/1747603773-testing-status-and-damage.png" target="_blank" title="testing-status-and-damage.png"><i class="fas fa-paperclip"></i>&nbsp;testing-status-and-damage.png</a></div>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Blep.13</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1208</guid>
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                        <title>RE: Dealing more damage to targets with a status effect in play</title>
                        <link>https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1207</link>
                        <pubDate>Sun, 18 May 2025 20:34:03 +0000</pubDate>
                        <description><![CDATA[Oooh... what about t.status?.includes?.(status =&gt; status.id === 1) ? u.atk * 2 : u.atk]]></description>
                        <content:encoded><![CDATA[Oooh... what about t.status?.includes?.(status =&gt; status.id === 1) ? u.atk * 2 : u.atk]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Wano</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1207</guid>
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                        <title>RE: Dealing more damage to targets with a status effect in play</title>
                        <link>https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1206</link>
                        <pubDate>Sun, 18 May 2025 20:07:11 +0000</pubDate>
                        <description><![CDATA[@wano this is what came up
&nbsp;testing-code.png]]></description>
                        <content:encoded><![CDATA[@wano this is what came up
<div id="wpfa-2083" class="wpforo-attached-file"><a class="wpforo-default-attachment" href="//rpg-paper-maker.com/uploads/wpforo/default_attachments/1747598831-testing-code.png" target="_blank" title="testing-code.png"><i class="fas fa-paperclip"></i>&nbsp;testing-code.png</a></div>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Blep.13</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1206</guid>
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                        <title>RE: Dealing more damage to targets with a status effect in play</title>
                        <link>https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1205</link>
                        <pubDate>Sun, 18 May 2025 19:17:35 +0000</pubDate>
                        <description><![CDATA[It should be a formula in damage part, not &quot;Script&quot;. What is the ecrash error?]]></description>
                        <content:encoded><![CDATA[It should be a formula in damage part, not "Script". What is the ecrash error?]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Wano</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1205</guid>
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                        <title>Answer to: Dealing more damage to targets with a status effect in play</title>
                        <link>https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1204</link>
                        <pubDate>Sun, 18 May 2025 17:00:20 +0000</pubDate>
                        <description><![CDATA[@wano I&#039;ve attached a screenshot of the skill &#039;test&#039; as it currently looks (testing.png) I tried adding an additional &#039;damage to hp&#039; line, but that didn&#039;t change the result. I would like to ...]]></description>
                        <content:encoded><![CDATA[@wano I've attached a screenshot of the skill 'test' as it currently looks (<a class="wpforo-default-attachment" title="testing.png" href="//rpg-paper-maker.com/uploads/wpforo/default_attachments/1747587620-testing.png" target="_blank" rel="noopener">testing.png</a>) I tried adding an additional 'damage to hp' line, but that didn't change the result. I would like to create skills that deal extra damage when there is already a status (like burning) on the target, but will still damage the target if there is no status.  Currently, it only deals regular attack to a target if they are (burning), and does no attack at all if they aren't. I wouldn't be surprised if I've just missed something out though as the first few times I tested this out, I forgot to set the target, and to make it available in battle &gt;_&lt;
<div id="wpfa-2081" class="wpforo-attached-file"><a class="wpforo-default-attachment" title="testing.png" href="//rpg-paper-maker.com/uploads/wpforo/default_attachments/1747587620-testing.png" target="_blank" rel="noopener"><i class="fas fa-paperclip"></i> </a></div>
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<div>I did have it set up differently, with this code in the formula box, not script, but that resulted in a crash. </div>
<div id="wpfa-2082" class="wpforo-attached-file"><a class="wpforo-default-attachment" href="//rpg-paper-maker.com/uploads/wpforo/default_attachments/1747592747-testing-code-skills-menu.png" target="_blank" title="testing-code-skills-menu.png"><i class="fas fa-paperclip"></i>&nbsp;testing-code-skills-menu.png</a></div>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Blep.13</dc:creator>
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				                    <item>
                        <title>RE: Dealing more damage to targets with a status effect in play</title>
                        <link>https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1203</link>
                        <pubDate>Sun, 18 May 2025 16:17:26 +0000</pubDate>
                        <description><![CDATA[Please share screenshot of the effects. If I understand correctly you want a skill that first has a chance to inflict a status (burning), and after that it deals damage that is double if bur...]]></description>
                        <content:encoded><![CDATA[Please share screenshot of the effects. If I understand correctly you want a skill that first has a chance to inflict a status (burning), and after that it deals damage that is double if burning?]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Wano</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1203</guid>
                    </item>
				                    <item>
                        <title>RE: Dealing more damage to targets with a status effect in play</title>
                        <link>https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1202</link>
                        <pubDate>Sun, 18 May 2025 15:22:05 +0000</pubDate>
                        <description><![CDATA[@wano Hi! I finally had a chance to try out this code, but it appears only to make a skill that attacks when the status is in effect, and only does the &#039;else&#039; part of the equation. Is there ...]]></description>
                        <content:encoded><![CDATA[@wano Hi! I finally had a chance to try out this code, but it appears only to make a skill that attacks when the status is in effect, and only does the 'else' part of the equation. Is there something I am missing? the only thing I changed was the ID of the staus]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Blep.13</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1202</guid>
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                        <title>Answer to: Dealing more damage to targets with a status effect in play</title>
                        <link>https://rpg-paper-maker.com/forum/questions/dealing-more-damage-to-targets-with-a-status-effect-in-play/#post-1200</link>
                        <pubDate>Fri, 16 May 2025 19:42:03 +0000</pubDate>
                        <description><![CDATA[Sure! The syntax is myCondition ? thenResult : elseResult. The complete code means : IF target status list includes the status id 1, THEN return user atk value multiple by 2, ELSE return use...]]></description>
                        <content:encoded><![CDATA[Sure! The syntax is myCondition ? thenResult : elseResult. The complete code means : IF target status list includes the status id 1, THEN return user atk value multiple by 2, ELSE return user atk value.]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Wano</dc:creator>
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