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									Questions - RPG Paper Maker Forum				            </title>
            <link>https://rpg-paper-maker.com/forum/questions/</link>
            <description>RPG Paper Maker Discussion Board</description>
            <language>en-US</language>
            <lastBuildDate>Sat, 16 May 2026 16:56:44 +0000</lastBuildDate>
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                        <title>What Method Works for Creating Resource Gathering Spots that Respawn Upon Restint at In/Home?</title>
                        <link>https://rpg-paper-maker.com/forum/questions/what-method-works-for-creating-resource-gathering-spots-that-respawn-upon-restint-at-in-home/</link>
                        <pubDate>Sun, 19 Apr 2026 05:47:36 +0000</pubDate>
                        <description><![CDATA[So what I want to do is have a resource spot in different maps that re-spawn once your character rests at home. Problem is I&#039;m not sure what is best suited to do it without making the game l...]]></description>
                        <content:encoded><![CDATA[<p>So what I want to do is have a resource spot in different maps that re-spawn once your character rests at home. Problem is I'm not sure what is best suited to do it without making the game lag or bug. Would I use a common reaction or is better that I just use a model or something? I was trying to use a combination of call a common event that would interact with the Objects in order to switch them back on once the character rested. <br />However I can't seem to find a way to trigger all of them once from a call common event. Another problem is that the player ends up being able to get the resource over and over again without switching it off after one gathering/harvest. Another problem I had was trying to make it flow so that it didn't switch off other resource spots when 1 spot is getting harvested.<br /><br />Keep in mind: <strong>There are multiple resource spots in more than 1 map that the playable character can gather from.</strong><br /><br /><br />Example Steps for resource/gathering spot respawn:</p>
<ol>
<li>Character goes to another map where resource is located.</li>
<li>Character grabs resource from spot in map.</li>
<li>Resource spot vanishes and does not reappear until the character goes to rest in bed.</li>
<li>Character leaves map where the resource spots where located</li>
<li>Character returns home</li>
<li>Character sleeps in bed. Which triggers the respawning of resource spots in different maps, thus allowing the resources to respawn for the player to gather.</li>
</ol>
<div id="wpfa-2319" class="wpforo-attached-file"><a class="wpforo-default-attachment" href="//rpg-paper-maker.com/uploads/wpforo/default_attachments/1776577656-Multiple-resource-collection-ex1.mp4" target="_blank" title="Multiple-resource-collection-ex1.mp4"><i class="fas fa-paperclip"></i>&nbsp;Multiple-resource-collection-ex1.mp4</a></div>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Chakras01</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/what-method-works-for-creating-resource-gathering-spots-that-respawn-upon-restint-at-in-home/</guid>
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                        <title>How to make a pond?</title>
                        <link>https://rpg-paper-maker.com/forum/questions/how-to-make-a-pond/</link>
                        <pubDate>Sun, 12 Apr 2026 00:05:41 +0000</pubDate>
                        <description><![CDATA[How do I create a pond like in the tutorial? So that the water level is below ground level.]]></description>
                        <content:encoded><![CDATA[<p>How do I create a pond like in the tutorial? So that the water level is below ground level.</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Ridden</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/how-to-make-a-pond/</guid>
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                        <title>How do you change the Window Icon?</title>
                        <link>https://rpg-paper-maker.com/forum/questions/how-do-you-change-the-window-icon/</link>
                        <pubDate>Wed, 08 Apr 2026 14:44:09 +0000</pubDate>
                        <description><![CDATA[For your game projects, how do you change the window icon so that a custom one that you make shows when you start the game? If you can use your own window icon, what size must it be?RPG Pape...]]></description>
                        <content:encoded><![CDATA[<p>For your game projects, how do you change the window icon so that a custom one that you make shows when you start the game? If you can use your own window icon, what size must it be?<br /><br />RPG Paper Maker Version: 3.0.52</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Chakras01</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/how-do-you-change-the-window-icon/</guid>
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                        <title>Under certain conditions, the battle freezes</title>
                        <link>https://rpg-paper-maker.com/forum/questions/under-certain-conditions-the-battle-freezes/</link>
                        <pubDate>Wed, 08 Apr 2026 13:51:12 +0000</pubDate>
                        <description><![CDATA[日本のユーザーです！RPMを楽しく使用しています！
ところで、戦闘時の特殊イベントがありますよね。（例えば、テキストボックスを表示させたり、ターンごとに状態異常を付与したりなど）主人公か味方に行動を強制するとき、戦闘がフリーズしてしまうんですよね。これって改善方法あるんでしょうか？有識者の方がいましたらアドバイスをいただけるととても嬉しいです。
 
I’m a user ...]]></description>
                        <content:encoded><![CDATA[<p>日本のユーザーです！RPMを楽しく使用しています！</p>
<p>ところで、戦闘時の特殊イベントがありますよね。（例えば、テキストボックスを表示させたり、ターンごとに状態異常を付与したりなど）主人公か味方に行動を強制するとき、戦闘がフリーズしてしまうんですよね。これって改善方法あるんでしょうか？有識者の方がいましたらアドバイスをいただけるととても嬉しいです。</p>
<p> </p>
<p>I’m a user from Japan! I’m really enjoying using RPM!</p>
<p>By the way, there are special events during battles, aren’t there? (For example, displaying text boxes or inflicting status ailments every turn.) Whenever I force the protagonist or an ally to take an action, the battle freezes. Is there a way to fix this? If there are any experts out there, I’d be very grateful for any advice.</p>
<p> </p>
<p>DeepLで翻訳しました ( <span style="color:#aaa">removed link</span> )</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>sukiyaki</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/under-certain-conditions-the-battle-freezes/</guid>
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				                    <item>
                        <title>How do you make BGMs to play in the background from a playlist?</title>
                        <link>https://rpg-paper-maker.com/forum/questions/how-do-you-make-bgms-to-play-in-the-background-from-a-playlist/</link>
                        <pubDate>Fri, 03 Apr 2026 05:06:59 +0000</pubDate>
                        <description><![CDATA[How would you make it so that BGM&#039;s play from a playlist the background without being interrupted by other scenarios such as battles or leaving the map?
Would I be able to use an object to ...]]></description>
                        <content:encoded><![CDATA[<ol>
<li>How would you make it so that BGM's play from a playlist the background without being interrupted by other scenarios such as battles or leaving the map?</li>
<li>Would I be able to use an object to change the BGM and while being able to persist throughout gameplay without being interrupted?</li>
<li style="text-align: left">Would I be able to create a new button and assign it so that the player can change the music such as Random Play (Shuffle)?</li>
</ol>
Version: 3.0.49 (Linux)]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Chakras01</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/how-do-you-make-bgms-to-play-in-the-background-from-a-playlist/</guid>
                    </item>
				                    <item>
                        <title>How do you create a splash screen</title>
                        <link>https://rpg-paper-maker.com/forum/questions/how-do-you-create-a-splash-screen/</link>
                        <pubDate>Fri, 03 Apr 2026 05:00:34 +0000</pubDate>
                        <description><![CDATA[Version: 3.0.49 LinuxHow would you create a splash screen that appears for 2 seconds before the title screen menu?]]></description>
                        <content:encoded><![CDATA[<p>Version: 3.0.49 Linux<br /><br />How would you create a splash screen that appears for 2 seconds before the title screen menu?</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Chakras01</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/how-do-you-create-a-splash-screen/</guid>
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                        <title>How do you create an animated glow effect around floor sprites or sprite objects?</title>
                        <link>https://rpg-paper-maker.com/forum/questions/how-do-you-create-an-animated-glow-effect-around-floor-sprites-or-sprite-objects/</link>
                        <pubDate>Sat, 28 Mar 2026 05:11:27 +0000</pubDate>
                        <description><![CDATA[I&#039;ve seen this commonly in RPG Maker games where collectable/interactive items have a glowing animation effect around them. How would I do this for RPG Paper Maker 3.045?
&nbsp;Sprite-glow-...]]></description>
                        <content:encoded><![CDATA[<p>I've seen this commonly in RPG Maker games where collectable/interactive items have a glowing animation effect around them. How would I do this for RPG Paper Maker 3.045?<br /><br /></p>
<div id="wpfa-2305" class="wpforo-attached-file"><a class="wpforo-default-attachment" href="//rpg-paper-maker.com/uploads/wpforo/default_attachments/1774674687-Sprite-glow-effect-1.png" target="_blank" title="Sprite-glow-effect-1.png"><i class="fas fa-paperclip"></i>&nbsp;Sprite-glow-effect-1.png</a></div>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Chakras01</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/how-do-you-create-an-animated-glow-effect-around-floor-sprites-or-sprite-objects/</guid>
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                        <title>Graphics/Resources - Blank Spaces on Mountains... Cutoff for Large Images</title>
                        <link>https://rpg-paper-maker.com/forum/questions/graphics-resources-blank-spaces-on-mountains-cutoff-for-large-images/</link>
                        <pubDate>Sat, 28 Mar 2026 04:20:32 +0000</pubDate>
                        <description><![CDATA[Hey all! I set the tile size to 30x30 pixels, but the mountains I put on my map have blank spaces because of it. Additionally, the tilesets and autotiles I made are too large to fit in the e...]]></description>
                        <content:encoded><![CDATA[<p>Hey all! I set the tile size to 30x30 pixels, but the mountains I put on my map have blank spaces because of it. Additionally, the tilesets and autotiles I made are too large to fit in the engine's native resolution. I did install the "change game resolution" plugin, and I'm not entirely sure what to do about this. I can work around the autotiles issue by manually making path-like tiles and rearranging how my tilesets are set up, but the biggest issue is the blank space in mountains. I can't enlarge the "dirt" texture to fit to each edge. What do I do from here?</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>774works</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/graphics-resources-blank-spaces-on-mountains-cutoff-for-large-images/</guid>
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                        <title>How to skip selecting party member if your game is only using a single character for battle?</title>
                        <link>https://rpg-paper-maker.com/forum/questions/how-to-skip-selecting-party-member-if-your-game-is-only-using-a-single-character-for-battle/</link>
                        <pubDate>Sat, 28 Mar 2026 03:48:44 +0000</pubDate>
                        <description><![CDATA[Version 3.0.45As the title states. If I&#039;m making a game project only using a single character that will fight and be controlled. How do I get rid of the step or action to make you select the...]]></description>
                        <content:encoded><![CDATA[<p>Version 3.0.45<br /><br />As the title states. If I'm making a game project only using a single character that will fight and be controlled. How do I get rid of the step or action to make you select the person every time you need to take an action in battle?</p>
<div id="wpfa-2304" class="wpforo-attached-file"><a class="wpforo-default-attachment" href="//rpg-paper-maker.com/uploads/wpforo/default_attachments/1774669724-RPGM-battle-select-char.png" target="_blank" title="RPGM-battle-select-char.png"><i class="fas fa-paperclip"></i>&nbsp;RPGM-battle-select-char.png</a></div>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>Chakras01</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/how-to-skip-selecting-party-member-if-your-game-is-only-using-a-single-character-for-battle/</guid>
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                        <title>Placing doors using objects</title>
                        <link>https://rpg-paper-maker.com/forum/questions/placing-doors-using-objects/</link>
                        <pubDate>Mon, 22 Dec 2025 22:30:57 +0000</pubDate>
                        <description><![CDATA[I&#039;ve been learning a lot about the engine, and some aspects like making the water look like in the Example project took a bit of time, and a few other things stumped me for a bit as well, bu...]]></description>
                        <content:encoded><![CDATA[<p>I've been learning a lot about the engine, and some aspects like making the water look like in the Example project took a bit of time, and a few other things stumped me for a bit as well, but now I am stuck with how to use static sprites in the "Objects".  I was looking around for how to add a door to the inside of a building, or anywhere else for that matter, as the default tileset doesn't seem to include one.  While looking through the sprites available while adding an "Object", and choosing "Fix Sprite" there seems to be a sprite sheet for things like Doors, Signs, and even levers.  I haven't tried signs or switched through this yet, but based on my experience with trying to use a door one, I feel like I'll just run into the same problems with those.  So, if I choose "doors.png" as the sprite sheet, and then choosing one of the doors available, then using the transformations to make it flush against a wall, it appears perfect in the editor, looking like the door I choose from the selector, but when testing within the game, it seems to change the door to the one on the very bottom of the sprite sheet and not the one I choose, I am trying to use the top left one if anyone is curious.  I've been trying for a bit now, trying various options available in the object editor there, such as unchecking "direction fix" so that it never changes, and the other checkboxes.  The closest I got is by trying to use a "Move Objects" reaction to change which compass direction the object itself is facing, but that also seems to be weird, as if I say choose "south", it will still alter the appearance of the sprite to look different each time this reaction is run, which is odd, as south is well, south, so shouldn't the displayed sprite in this case always be consistent?  I am just very confused on how to use these special sprite sets of doors, signs, and switches, and feel that they would be incredibly useful if I only knew how to make them always appear consistent.  I feel that if I create a sign post using this method, it will keep changing it's appearance on me and not be consistent.  I current create signposts using the one from the tileset itself, and then make an invisible object under it to make the sign's text appear correctly.  Any help on this would be greatly appreciated.</p>
<p>This is probably not the best place to ask, and I don't really want to be rude, but what is the status of this game engine at the moment?  Is a 3.0 release still expected soon?  If I click the "Next Update" link, I just get a blank page, and out of curiosity, I turned on the web console, and noticed the web page is giving a TypeError, which is probably why it is no longer working.</p>
<p> </p>
<p><strong>UPDATE: </strong>So after some further testing with signs, the fire, and the switch, they all seemed to have worked fine, looking the same in the editor as it does in the game.  I went back to place a door on the same map as those tests, and low and behold, it worked, the door appeared the same in the editor as it did in-game.  I then went back to the other map where I was trying to place my door before to try and replicate the exact same object settings, only for it to act the same.  Now I'm wondering if this map is corrupted in some way, as when it loads in-game, these sort of sprite objects don't work as they should or work the same as they do on other maps.  I'm glad that I figured it out, but also a bit disappointed that it doesn't work on the map I originally wanted to place a door onto.  Could this be a tileset issue of sorts or something?  As the map where it works fine is the default outdoor grassy area, and the map where it seems to be buggy is an indoor tileset.  I'm still trying to pinpoint the actually cause without ruling it as a corrupted map issue.  I'm going to try creating a fresh indoor map and trying to place a door again to see what happens, and if it does work, then I'll make another update here to say that this question I've had is probably just because of a corrupted map.</p>
<p><strong>UPDATE 2:</strong> Well, I figured out the cause of the problem, but it doesn't make any sense.  The only other difference between these maps is the default camera for each map, as I am using this game for testing and learning the engine and such, I decided to make this interior map use the Isometric camera mode, and that is the camera selected in the map settings.  For some reason, if this camera mode is selected, it makes doors, and perhaps other similar objects not render correctly in-game.  Once I put the camera back to the default one, and the same one used for the exterior area I tested these objects in, all the test door objects I placed rendered as they should in-game.  How could a camera setting affect these sort of sprite objects in a way to change their appearance to a different one from the set?  So, in closing, to reproduce this weird bug, create an interior area, select the isometric camera in the map settings, and place a specific door into the map, then visit the map in-game to see this issue happen.  This bug does not appear to affect non-object sprites selected from the tileset, and it does not affect NPC sprites, as I had a character in the area which was working as expected, it just seems to affect objects which use sprite sheets that are meant to only render a single frame, such as doors and perhaps signs and such.</p>
<p><strong>UPDATE 3:</strong> I also wanted to just mention that it is not related to the camera rotation and how some sprites face the camera, as when I use the default Outside camera, or even with the isometric camera, I can use the left/right arrow keys to rotate the map, and all the doors keep their same sprites regardless.</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/questions/">Questions</category>                        <dc:creator>chronoboy</dc:creator>
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