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									RPG Paper Maker Forum - Recent Topics				            </title>
            <link>https://rpg-paper-maker.com/forum/</link>
            <description>RPG Paper Maker Discussion Board</description>
            <language>en-US</language>
            <lastBuildDate>Tue, 20 Oct 2026 15:00:31 +0000</lastBuildDate>
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                        <title>Niele is here!!</title>
                        <link>https://rpg-paper-maker.com/forum/introductions/niele-is-here/</link>
                        <pubDate>Thu, 08 Oct 2026 18:51:54 +0000</pubDate>
                        <description><![CDATA[Hello World!How r u guys? ok? I&#039;m kinda new here, and excited to start to use RPG Paper Maker, I used to do things on RPG Maker 2k3 looong time ago (I&#039;m 43 now), and am away from game dev si...]]></description>
                        <content:encoded><![CDATA[<p>Hello World!<br /><br />How r u guys? ok? I'm kinda new here, and excited to start to use RPG Paper Maker, I used to do things on RPG Maker 2k3 looong time ago (I'm 43 now), and am away from game dev since.<br /><br />Actually I work on Archviz, using 3DS Max and Corona Renderer, I have seen some thing here or there about Unity and Unreal, and been amazed by the potencial on this new engine.<br /><br />I'm Brazilian, from Curitiba, do some lives playing all sort of things on Tik Tok and Twitch (have a kick and youtube channels too, but I'm not that active there)</p>
<p> </p>
<p>And I'm with rusty English, so, forgive me for any grammar and typo errors.</p>
<p> </p>
<p>Hope to have some new friends, and see lots os good projects here</p>
<p> </p>
<p>Kisses.</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Nieledoranne</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/introductions/niele-is-here/</guid>
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                        <title> Custom music plays in preview but not in game</title>
                        <link>https://rpg-paper-maker.com/forum/bug-report/web-version-custom-music-plays-in-preview-but-not-in-game/</link>
                        <pubDate>Wed, 07 Oct 2026 12:30:23 +0000</pubDate>
                        <description><![CDATA[Hello! I found what seems to be a bug with custom audio in the web version of RPG Paper Maker.
Problem:Custom music can be imported successfully and plays normally in the editor preview, bu...]]></description>
                        <content:encoded><![CDATA[<p style="margin: 0px 0px 12px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt">Hello! I found what seems to be a bug with custom audio in the web version of RPG Paper Maker.</span></p>
<p style="margin: 0px 0px 12px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt"><span style="font-family: TimesNewRomanPS-BoldMT;font-weight: bold">Problem:</span><span><br />Custom music can be imported successfully and plays normally in the editor preview, but it does not play in the actual game runtime.</span></span></p>
<p style="margin: 0px 0px 12px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-family: TimesNewRomanPS-BoldMT;font-weight: bold;font-size: 14pt">Steps to reproduce:</span></p>
<ol>
<li style="margin: 0px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt">Open RPG Paper Maker in the web browser.</span></li>
<li style="margin: 0px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt">Import any custom MP3 or OGG music file.</span></li>
<li style="margin: 0px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt">Assign it as the map music.</span></li>
<li style="margin: 0px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt">Use the preview button in the editor: the music plays correctly.</span></li>
<li style="margin: 0px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt">Run the game: the custom music does not play.</span></li>
</ol>
<p style="margin: 0px 0px 12px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-family: TimesNewRomanPS-BoldMT;font-weight: bold;font-size: 14pt">Important observations:</span></p>
<ul>
<li style="margin: 0px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt">Built-in Basic Resource music works correctly in the game.</span></li>
<li style="margin: 0px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt">If I export a built-in music track and then import the exact same file back as a custom resource, it stops working in the game, although it still works in the preview player.</span></li>
<li style="margin: 0px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt">I reproduced the issue both on iPad in a browser and on a desktop PC in a browser.</span></li>
<li style="margin: 0px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt">The same custom audio file works immediately in the native desktop RPG Paper Maker application.</span></li>
<li style="margin: 0px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt">I tested both MP3 and OGG.</span></li>
<li style="margin: 0px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt">With OGG, the web version can display this warning:</span></li>
</ul>
<p style="margin: 0px 0px 12px;font-style: normal;font-size: 13px;line-height: normal;font-family: Courier;font-size-adjust: none"><span style="font-size: 14pt">Warning: No file extension was found. Consider using the "format" property or specify an extension.</span></p>
<p style="margin: 0px 0px 12px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt"><span>So this seems specific to the </span><span style="font-family: TimesNewRomanPS-BoldMT;font-weight: bold">web version + custom audio resources</span><span>, not to the audio file itself.</span></span></p>
<p style="margin: 0px 0px 12px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt"><span style="font-family: TimesNewRomanPS-BoldMT;font-weight: bold">Expected behavior:</span><span><br />Custom music imported in the web editor should play in the game runtime the same way as built-in music.</span></span></p>
<p style="margin: 0px 0px 12px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt"><span style="font-family: TimesNewRomanPS-BoldMT;font-weight: bold">Actual behavior:</span><span><br />Custom music plays in the editor preview but is silent in the game.</span></span></p>
<p style="margin: 0px 0px 12px;font-style: normal;font-size: 12px;line-height: normal;font-size-adjust: none"><span style="font-size: 14pt">If needed, I can provide a test project and the audio files used for reproduction.</span></p>
<div><span style="font-size: 14pt"> </span></div>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Aspeedovski</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/bug-report/web-version-custom-music-plays-in-preview-but-not-in-game/</guid>
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                        <title>Collision Issue with Custom OBJ</title>
                        <link>https://rpg-paper-maker.com/forum/questions/collision-issue-with-custom-obj/</link>
                        <pubDate>Mon, 31 Aug 2026 00:11:18 +0000</pubDate>
                        <description><![CDATA[I made a couple of 3D Objects in Blender and imported them onto RPG Paper Maker. I also imported the Objects as the Collisions for each Object. The Collision isn&#039;t working for either Object....]]></description>
                        <content:encoded><![CDATA[<p>I made a couple of 3D Objects in Blender and imported them onto RPG Paper Maker. I also imported the Objects as the Collisions for each Object. The Collision isn't working for either Object. I checked the Character Collision as well and it still is not working. I even tried the Simplified Collision and that didn't work either. I'm pretty sure I checked everything and I cannot find the solution for this issue.</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>chancellorchibibo</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/collision-issue-with-custom-obj/</guid>
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                        <title>Chancellorchibibo Here! Woo!</title>
                        <link>https://rpg-paper-maker.com/forum/introductions/chancellorchibibo-here-woo/</link>
                        <pubDate>Sun, 30 Aug 2026 21:26:25 +0000</pubDate>
                        <description><![CDATA[Excited to be here everyone! I&#039;m ready to help with whatever I can, especially since I&#039;m trying to figure this thing out myself. Let&#039;s have fun and make some games!]]></description>
                        <content:encoded><![CDATA[<p>Excited to be here everyone! I'm ready to help with whatever I can, especially since I'm trying to figure this thing out myself. Let's have fun and make some games!</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>chancellorchibibo</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/introductions/chancellorchibibo-here-woo/</guid>
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                        <title>This is the most genuinely excited I&#039;ve been for a WYSIWG Editor in literal decades</title>
                        <link>https://rpg-paper-maker.com/forum/introductions/this-is-the-most-genuinely-excited-ive-been-for-a-wysiwg-editor-in-literal-decades/</link>
                        <pubDate>Tue, 07 Jul 2026 00:52:17 +0000</pubDate>
                        <description><![CDATA[Hi y&#039;all.I go by CanuckRunAmok at present, but if you knew me back in the Rm2k/Rm2k3 days, I used to be known by either fwuffy_kitty or chibi_evil on the GameFAQs boards, and if you&#039;re readi...]]></description>
                        <content:encoded><![CDATA[<p>Hi y'all.<br /><br />I go by CanuckRunAmok at present, but if you knew me back in the Rm2k/Rm2k3 days, I used to be known by either fwuffy_kitty or chibi_evil on the GameFAQs boards, and if you're reading this and know what that means, I'm glad to have you guys here with RPG Maker's absolutely definitive improvement. No offense to Wano or any other contributers to the documentation, but the existing stuff is more... intermediate level than absolute beginning, which is why I've been stress-testing the crap out of this engine and it's limitations and how to surpass them without touching a single line of Javascript coding.<br /><br />I've already figured out how to brute-force an ATB via just Reactions/Events that is 100% reliable and infinitely scalable like the enemy/hero limitations via a single battle system Reaction/Event, mostly callable as a Common Reaction! The entire Reaction system is almost a substitute for actual programming the way Rm2k and Rm2k3 was even if you just stubbornly refuse to learn to actually code!<br />I look forward to what I can do with this, and mademoiselle <span style="font-size: 14pt"><strong><em>Wano</em></strong></span>, thank you so much for making this. It is pure art.</p>
<p>Basically, I'm looking to bridge the communications gap in documentation specifically between Rm2k/Rm2k3 users and current RPG Paper Maker functionality by pointing out the exact differences between the two programs and then turning RPG Paper Maker functionality into "No, this does this like this in that"  explanations while explaining all the stuff that it can do on top of what those programs can do.</p>
<p>Especially with how stagnant XP, VX, VX ace, and MV have been. Basically the same turd wrapped in new packaging and changing basic functionality for no purpose.<br /><br />RPG Maker Unite still doesn't have volumetric 3D game design and Wano's sitting here all "Well, what if I make something called Mountains that function as actual volumetric 3D, collision detection, and is still just as simple and easy to use as basic 2D game editors if you have a brain and two neurons to rub together?"<br /><br />As-is, there is no reason beyond some documentation (and I guess RPG Unite's Unity core) that RPG Paper Maker shouldn't supplant the long-running series as the baseline standard people should work from.<br /><br />And, because I'm Canadian and there ARE proprietaries to observe...<br /><br /></p>
<p class="isSelectedEnd">Salut à tous.</p>
<p class="isSelectedEnd">En ce moment, je me fais appeler <strong>CanuckRunAmok</strong>, mais si vous me connaissiez à l'époque de <strong>Rm2k/Rm2k3</strong>, vous m'avez peut-être connu sous les pseudos <strong>fwuffy_kitty</strong> ou <strong>chibi_evil</strong> sur les forums GameFAQs. Si vous lisez ceci et que vous savez ce que cela signifie, je suis heureux de vous retrouver avec ce qui est, selon moi, l'amélioration définitive de RPG Maker.</p>
<p class="isSelectedEnd">Sans vouloir offenser Wano ni les autres contributeurs de la documentation, je trouve que la documentation actuelle s'adresse davantage à un niveau intermédiaire qu'à de véritables débutants. C'est justement pour cette raison que je me suis amusé à pousser ce moteur dans ses derniers retranchements, à tester ses limites dans tous les sens et à voir comment les dépasser sans toucher à une seule ligne de code JavaScript.</p>
<p class="isSelectedEnd">J'ai déjà réussi à créer un système <strong>ATB</strong> uniquement avec les Réactions et les Événements, qui est fiable à 100 % et extensible à l'infini, de la même manière que les limites concernant les héros et les ennemis, le tout à partir d'une seule Réaction/Événement de combat, généralement appelable sous forme de Réaction commune ! Le système de Réactions est presque un substitut à une véritable programmation, exactement comme l'étaient Rm2k et Rm2k3, même si l'on s'obstine à refuser d'apprendre à programmer.</p>
<p class="isSelectedEnd">J'ai hâte de voir tout ce que je vais pouvoir faire avec cet outil, et mademoiselle Wano, merci infiniment d'avoir créé cela. C'est une véritable œuvre d'art.</p>
<p class="isSelectedEnd">En gros, ce que je cherche à faire, c'est combler le fossé de communication dans la documentation, plus précisément entre les utilisateurs de Rm2k/Rm2k3 et les fonctionnalités actuelles de RPG Paper Maker, en montrant exactement les différences entre les deux programmes, puis en expliquant les fonctionnalités de RPG Paper Maker sous la forme de : « Non, ceci correspond à cela dans cet autre logiciel, mais cela fonctionne de cette manière », tout en expliquant tout ce que RPG Paper Maker permet de faire en plus de ces anciens programmes.</p>
<p class="isSelectedEnd">Surtout quand on voit à quel point XP, VX, VX Ace et MV ont stagné. Au fond, c'est toujours le même logiciel, emballé différemment, avec des changements apportés aux fonctionnalités de base sans véritable raison.</p>
<p class="isSelectedEnd">RPG Maker Unite ne propose toujours pas de véritable conception de jeux en 3D volumétrique, tandis que Wano est là à se dire : « Et si je créais quelque chose appelé <em>Mountains</em>, qui fonctionne comme une véritable 3D volumétrique, avec gestion des collisions, tout en restant aussi simple et facile à utiliser que les éditeurs de jeux en 2D, à condition d'avoir un cerveau et deux neurones à faire fonctionner ? »</p>
<p>En l'état actuel des choses, mis à part la documentation (et, j'imagine, le fait que RPG Maker Unite repose sur Unity), je ne vois aucune raison pour laquelle RPG Paper Maker ne devrait pas supplanter la série historique et devenir la référence de base à partir de laquelle les gens devraient travailler.<br /><br />It looks okay, and I'm not going to lie that it was a google translate, but my limited memories of French class tells me it's probably closer to my English verbiage than it clashes.</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>CanuckRunAmok</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/introductions/this-is-the-most-genuinely-excited-ive-been-for-a-wysiwg-editor-in-literal-decades/</guid>
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                        <title>Deployed game does not run properly.</title>
                        <link>https://rpg-paper-maker.com/forum/questions/deployed-game-does-not-run-properly/</link>
                        <pubDate>Thu, 28 May 2026 01:56:42 +0000</pubDate>
                        <description><![CDATA[Hi, I&#039;m new to this engine and wanted to test the Deploy feature with a game I&#039;m making. When ran inside the engine, the game runs perfectly. But when I deploy the game to a file that can ru...]]></description>
                        <content:encoded><![CDATA[<p>Hi, I'm new to this engine and wanted to test the Deploy feature with a game I'm making. When ran inside the engine, the game runs perfectly. But when I deploy the game to a file that can run on windows the game simply does not load. It just stays at a black screen in window mode. Does anyone have a clue why this happens? Thanks. <img src="\Users\MiMi0\OneDrive\Pictures\Screenshots\Screenshot 2026-05-27 194829.png&quot;" alt="" /></p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>MiMi</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/deployed-game-does-not-run-properly/</guid>
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                        <title>Character Sprites</title>
                        <link>https://rpg-paper-maker.com/forum/questions/character-sprites/</link>
                        <pubDate>Fri, 22 May 2026 10:44:37 +0000</pubDate>
                        <description><![CDATA[Hi!
I just started using RPG Paper Maker a couple of days ago, and I’ve been trying to figure out how to set up idle and run states for a character, but I couldn’t find anything about it in...]]></description>
                        <content:encoded><![CDATA[<p data-start="35" data-end="38">Hi!</p>
<p data-start="40" data-end="223">I just started using RPG Paper Maker a couple of days ago, and I’ve been trying to figure out how to set up idle and run states for a character, but I couldn’t find anything about it in the documentation.</p>
<p data-start="225" data-end="266">Is this possible? If so, how can I do it?</p>
<p> </p>
<p data-start="268" data-end="312" data-is-last-node="" data-is-only-node="">Thanks, and sorry for the beginner question!</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Brunomir</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/character-sprites/</guid>
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                        <title>Camera-based tile orientation placement and a few others?</title>
                        <link>https://rpg-paper-maker.com/forum/suggestion-box/camera-based-tile-orientation-placement-and-a-few-others/</link>
                        <pubDate>Wed, 20 May 2026 00:52:59 +0000</pubDate>
                        <description><![CDATA[This is honestly one of the better WYSIWYG game making engines I&#039;ve ever come across, and I&#039;m already having a blast playing around with it.
I&#039;ve just got a few things that&#039;d make it even b...]]></description>
                        <content:encoded><![CDATA[<p>This is honestly one of the better WYSIWYG game making engines I've ever come across, and I'm already having a blast playing around with it.</p>
<p>I've just got a few things that'd make it even better, but I'm making these suggestions with no programming knowledge and no idea of how easily they could be implemented or how viable they'd be to implement with the current 3.0 build of RPG Paper Maker, so take them with a grain of salt.</p>
<ul>
<li>When a user is placing a 2D floor element like a sign, tree stump, or anything else, it always defaults with the tile being oriented so that it's placed with the bottom edge south and the top edge north, according to the in-editor compass regardless of the editor's camera orientation, so the user has to manually use Rotation to place it so the bottom end is oriented to the bottom of the camera. It'd be nice to have an option like "orient north with camera orientation" for placement like that, so that if a user wants to place a tile from the floor tab it places with the bottom of the tile oriented towards the bottom edge of the screen on the user's camera so that they can skip that step.</li>
<li>Would it be possible to set individual angles for N/E/S/W for the angle of the "Mountain" placement? Right now, when you use the Tutorial RPG as your game base, you cannot specifically place a navigable ramp on one side of a mountain's N/E/S/W "face" for the player to move up a level unless there is no other mountains to cover the rest of them, or at least, if you can it's not immediately obvious to WYSIWYG users. If I want a single ramp from one direction, I don't want to hide it by surrounding it with 90 filler mountains.</li>
<li>Finally, can we just get a "I want this to be a tile-based movement RPG" versus "I want this to be pixel-based movement RPG" option to govern the laws of how everything works as a standard for project control? I'm not saying that people shouldn't be able to freely choose between using one option versus another for game creation, but it is currently extremely fiddly to get a game to just... move based on the grid, and it's not consistent. Even with "Wait until move end" checked, I can very easily break through to making it pixel-based movement if I spam enough input at it. If I want square-based movement, no matter how much I spam keyboard presses, my player avatar should wind up dead-center of each tile when the game finishes parsing the player input. Currently, it doesn't.</li>
</ul>
<p>Anyway, just some input. I really hope this develops more because this is a SPECIAL thing with a lot of potential. It could easily unseat the current RPG Maker champ with the right features.</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>CanuckRunAmok</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/suggestion-box/camera-based-tile-orientation-placement-and-a-few-others/</guid>
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                        <title>Hi, I&#039;m Vik! As Dead Pixel Games, I&#039;m excited to use RPG Paper Maker!</title>
                        <link>https://rpg-paper-maker.com/forum/introductions/hi-im-vik-as-dead-pixel-games-im-excited-to-use-rpg-paper-maker/</link>
                        <pubDate>Mon, 18 May 2026 21:56:26 +0000</pubDate>
                        <description><![CDATA[Hey everyone! I&#039;m very happy I found this fantastic game engine so I can bring my games to life. Excited to learn more and keep creating &#x1f60a;]]></description>
                        <content:encoded><![CDATA[<p>Hey everyone! I'm very happy I found this fantastic game engine so I can bring my games to life. Excited to learn more and keep creating &#x1f60a;</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Dead Pixel Games</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/introductions/hi-im-vik-as-dead-pixel-games-im-excited-to-use-rpg-paper-maker/</guid>
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                        <title>What Method Works for Creating Resource Gathering Spots that Respawn Upon Restint at In/Home?</title>
                        <link>https://rpg-paper-maker.com/forum/questions/what-method-works-for-creating-resource-gathering-spots-that-respawn-upon-restint-at-in-home/</link>
                        <pubDate>Sun, 19 Apr 2026 05:47:36 +0000</pubDate>
                        <description><![CDATA[So what I want to do is have a resource spot in different maps that re-spawn once your character rests at home. Problem is I&#039;m not sure what is best suited to do it without making the game l...]]></description>
                        <content:encoded><![CDATA[<p>So what I want to do is have a resource spot in different maps that re-spawn once your character rests at home. Problem is I'm not sure what is best suited to do it without making the game lag or bug. Would I use a common reaction or is better that I just use a model or something? I was trying to use a combination of call a common event that would interact with the Objects in order to switch them back on once the character rested. <br />However I can't seem to find a way to trigger all of them once from a call common event. Another problem is that the player ends up being able to get the resource over and over again without switching it off after one gathering/harvest. Another problem I had was trying to make it flow so that it didn't switch off other resource spots when 1 spot is getting harvested.<br /><br />Keep in mind: <strong>There are multiple resource spots in more than 1 map that the playable character can gather from.</strong><br /><br /><br />Example Steps for resource/gathering spot respawn:</p>
<ol>
<li>Character goes to another map where resource is located.</li>
<li>Character grabs resource from spot in map.</li>
<li>Resource spot vanishes and does not reappear until the character goes to rest in bed.</li>
<li>Character leaves map where the resource spots where located</li>
<li>Character returns home</li>
<li>Character sleeps in bed. Which triggers the respawning of resource spots in different maps, thus allowing the resources to respawn for the player to gather.</li>
</ol>
<div id="wpfa-2319" class="wpforo-attached-file"><a class="wpforo-default-attachment" href="//rpg-paper-maker.com/uploads/wpforo/default_attachments/1776577656-Multiple-resource-collection-ex1.mp4" target="_blank" title="Multiple-resource-collection-ex1.mp4"><i class="fas fa-paperclip"></i>&nbsp;Multiple-resource-collection-ex1.mp4</a></div>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Chakras01</dc:creator>
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