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									RPG Paper Maker Forum - Recent Topics				            </title>
            <link>https://rpg-paper-maker.com/forum/</link>
            <description>RPG Paper Maker Discussion Board</description>
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                        <title>MMOexp ARC Raiders with the thruster manuall</title>
                        <link>https://rpg-paper-maker.com/forum/general-discuss/mmoexp-arc-raiders-with-the-thruster-manuall/</link>
                        <pubDate>Thu, 28 May 2026 06:10:24 +0000</pubDate>
                        <description><![CDATA[Greasing Her Palms is a pivotal multi-location side quest in Arc Raiders, issued by the NPC Celeste on the Speranza hub station. This quest tasks players with completing three distinct explo...]]></description>
                        <content:encoded><![CDATA[<p>Greasing Her Palms is a pivotal multi-location side quest in Arc Raiders, issued by the NPC Celeste on the Speranza hub station. This quest tasks players with completing three distinct exploration objectives across three different raid maps: Dam Battlegrounds, Buried City, and Spaceport. Unlike combat-focused missions, this quest prioritizes careful navigation and location verification, with minimal enemy encounters if players plan their routes wisely.</p>
<p> </p>
<p>Before starting the quest, players will receive a critical item: the Dam Surveillance Key. This key is mandatory for one of the core objectives, so keep it stored in your safe pocket to avoid losing it upon death. Completing this quest rewards valuable crafting materials and a unique blueprint, making it a worthwhile task for both new and veteran Arc Raiders players.</p>
<p> </p>
<p>Pre-Quest Preparation Tips</p>
<p> </p>
<p>Proper preparation streamlines the entire Greasing Her Palms quest experience. Opt for a lightweight, flexible loadout with reliable primary weapons and sufficient basic ammo. Heavy gear is unnecessary here, as the quest focuses on movement rather than intense PvP or PvE combat. Leave extra inventory space open to collect incidental loot along the way.</p>
<p> </p>
<p>Always keep the Dam Surveillance Key secure in your safe pocket. Regular inventory slots risk item loss if you get eliminated during a raid. Familiarize yourself with the three target maps in advance to reduce time spent wandering and avoid unnecessary conflicts with ARC patrols or opposing players.</p>
<p> </p>
<p>Objective 1: Dam Battlegrounds Locked Room</p>
<p> </p>
<p>The first objective takes place on the Dam Battlegrounds map. Spawn into the raid and head to the southwest section of the map, where the Water Treatment Control building stands. This structure is easy to identify due to its industrial piping and concrete exterior.</p>
<p> </p>
<p>Enter the building through its main entrance and proceed down the primary corridor. Shortly inside, you will spot a locked side room that serves as the quest target. Use your pre-granted Dam Surveillance Key to unlock the door. Simply entering the room and lingering for a few seconds will complete this objective automatically.</p>
<p> </p>
<p>Stay vigilant while exploring this area. ARC patrol units frequently patrol the Water Treatment Control building. Avoid unnecessary fights to preserve resources and speed up quest progression.</p>
<p> </p>
<p>Objective 2: Buried City Space Travel Building Barricaded Area</p>
<p> </p>
<p>The second objective is located in the Buried City map. Launch a new raid on Buried City and locate the tall Space Travel Building, a prominent high-rise structure in the central zone of the map. Make your way inside and ascend to the sixth floor.</p>
<p> </p>
<p>On the sixth floor, search for a clearly barricaded section blocked by metal sheets and debris. Approach this marked area closely to trigger objective completion. No item collection or combat is required here. The game will automatically register your presence once you stand within the designated zone.</p>
<p> </p>
<p>This floor often has scattered minor loot, so take a quick look around before moving on. Watch out for ambushes, as other players frequently traverse this high-traffic building for loot and quest objectives.</p>
<p> </p>
<p>Objective 3: Spaceport Rocket Assembly Thrusters</p>
<p> </p>
<p>The final objective unfolds on the Spaceport map. Spawn into the raid and navigate toward the large Rocket Assembly zone, a massive outdoor area filled with rocket components and industrial machinery. Focus on the rear section of the main assembly building.</p>
<p> </p>
<p>Locate the southernmost rocket thruster among the scattered rocket parts in this zone. You do not need to interact with the thruster manually. Simply walking up to and standing near the thruster will finish the final quest objective. This completes all three core tasks for Greasing Her Palms.</p>
<p>I had questions about my ARC Raiders BluePrints order and they fully answered them and were friendly, helpful and courteous. I 100% recommend MMOEXP.com and their customer service team!Using the discount code "fish" can provide you with substantial savings.</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>BennieJack</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/general-discuss/mmoexp-arc-raiders-with-the-thruster-manuall/</guid>
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                        <title>Rsorder OSRS for players looking to practice Thieving</title>
                        <link>https://rpg-paper-maker.com/forum/general-discuss/rsorder-osrs-for-players-looking-to-practice-thieving/</link>
                        <pubDate>Thu, 28 May 2026 06:08:28 +0000</pubDate>
                        <description><![CDATA[In Old School RuneScape (OSRS), Ardougne is one of the most important cities on the Feldip Hills and Misthalin border. It plays a crucial role in many quests, including Plague City, Biohazar...]]></description>
                        <content:encoded><![CDATA[<p>In Old School RuneScape (OSRS), Ardougne is one of the most important cities on the Feldip Hills and Misthalin border. It plays a crucial role in many quests, including Plague City, Biohazard, and Recipe for Disaster, and is a popular hub for training skills like Agility, Thieving, and Crafting. More specifically, East Ardougne is a vibrant area with important features, like the Ardougne marketplace, the Ardougne Cloak, and access to key transportation routes.</p>
<p> </p>
<p>Getting to East Ardougne can be a little tricky, especially for players who don't have access to certain quests or teleportation methods. However, with a few different travel options at your disposal, the city is relatively easy to reach once you know your way around. In this guide, we will explore the best ways to get to East Ardougne, covering both traditional and teleportation methods that can help you efficiently reach the area.</p>
<p> </p>
<p>What Is East Ardougne?</p>
<p> </p>
<p>Before we delve into how to get there, let's first understand what makes East Ardougne so important in OSRS.</p>
<p> </p>
<p>East Ardougne is a bustling city located in the northeastern part of Misthalin, right next to the Ardougne marketplace. Unlike West Ardougne, which is known for being a plague-ridden area and is part of certain quests like Plague City and Biohazard, East Ardougne is a hub for several key activities, including:</p>
<p> </p>
<p>Agility Training: The Ardougne rooftops agility course is a popular place to train Agility at higher levels (level 90+).</p>
<p> </p>
<p>Thieving Training: The Ardougne market is ideal for players looking to practice Thieving. You can pickpocket NPCs here for profit and experience.</p>
<p> </p>
<p>Recipe for Disaster: East Ardougne is also home to the famous Lumbridge Cook in Recipe for Disaster, an important quest for many players.</p>
<p> </p>
<p>It's a central city for many skill-training activities, but the tricky part is figuring out how to get there. Whether you're working on quests, training skills, or just passing through, knowing how to get to East Ardougne is essential for progressing through the game.</p>
<p>RSorder provides a simple and affordable way to buy OSRS Gold and RS3 Gold. Using the discount code "fish" can provide you with substantial savings.</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>BennieJack</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/general-discuss/rsorder-osrs-for-players-looking-to-practice-thieving/</guid>
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                        <title>MMOexp Diablo4 and spawn blood orbs continuously</title>
                        <link>https://rpg-paper-maker.com/forum/general-discuss/mmoexp-diablo4-and-spawn-blood-orbs-continuously/</link>
                        <pubDate>Thu, 28 May 2026 06:07:41 +0000</pubDate>
                        <description><![CDATA[The Blood Wave Necromancer stands as one of the most dominant S-tier endgame builds in Diablo 4&#039;s latest season. Designed for high-tier dungeon farming, Pit pushing, and elite boss slaughter...]]></description>
                        <content:encoded><![CDATA[<p>The Blood Wave Necromancer stands as one of the most dominant S-tier endgame builds in Diablo 4's latest season. Designed for high-tier dungeon farming, Pit pushing, and elite boss slaughter, this build prioritizes massive area-of-effect burst damage and reliable survivability. It features a simple, fluid playstyle suitable for both casual endgame players and hardcore dungeon runners.</p>
<p> </p>
<p>Unlike fragile caster builds or slow minion-focused setups, Blood Wave Necromancer balances screen-clearing power and consistent tankiness. With optimized skills, legendary aspects, and paragon progression, it can easily tackle Pit 120+ content and melt endgame bosses with overwhelming overpower damage.</p>
<p> </p>
<p>Core Build Strengths and Weaknesses</p>
<p> </p>
<p>This build's biggest advantage is its exceptional burst scaling. Enhanced Blood Wave strikes multiple times per cast, clearing dense monster packs in seconds and delivering trillion-level damage to single targets. It also boasts high innate survivability through blood orbs and defensive buffs, eliminating frequent one-shot deaths in high-end content.</p>
<p> </p>
<p>On the downside, the build is moderately gear-dependent. Key legendary aspects and unique items are mandatory to unlock its full potential. Additionally, players need to maintain consistent blood orb collection to sustain damage buffs and resource regeneration, requiring basic rotational discipline.</p>
<p> </p>
<p>Optimal Skill Setup</p>
<p> </p>
<p>The skill tree focuses entirely on amplifying Blood Wave damage and stabilizing resource flow. Take Hemorrhage as the basic skill to generate essence and spawn blood orbs continuously. This ensures you never run out of resources during prolonged fights.</p>
<p> </p>
<p>Max out Blood Wave as the core damaging skill, paired with its enhanced upgrade to trigger triple strikes and increased overpower chances. Run Decrepify as your main curse to reduce enemy damage resistance and slow targets, boosting both your damage output and survival rate.</p>
<p> </p>
<p>Include Blood Mist for defensive utility. It grants brief invulnerability, resets some skill cooldowns, and lets you reposition freely in dangerous monster clusters. A single point in Corpse Tendrils provides crowd control and groups enemies for easier Blood Wave cleaves.</p>
<p>MMOexp.com provides high quality and cheap D4 gold Softcore/Hardcore with fast delivery and 24/7 online. Using the discount code "fish" can provide you with substantial savings.</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>BennieJack</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/general-discuss/mmoexp-diablo4-and-spawn-blood-orbs-continuously/</guid>
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                        <title>Deployed game does not run properly.</title>
                        <link>https://rpg-paper-maker.com/forum/questions/deployed-game-does-not-run-properly/</link>
                        <pubDate>Thu, 28 May 2026 01:56:42 +0000</pubDate>
                        <description><![CDATA[Hi, I&#039;m new to this engine and wanted to test the Deploy feature with a game I&#039;m making. When ran inside the engine, the game runs perfectly. But when I deploy the game to a file that can ru...]]></description>
                        <content:encoded><![CDATA[<p>Hi, I'm new to this engine and wanted to test the Deploy feature with a game I'm making. When ran inside the engine, the game runs perfectly. But when I deploy the game to a file that can run on windows the game simply does not load. It just stays at a black screen in window mode. Does anyone have a clue why this happens? Thanks. <img src="\Users\MiMi0\OneDrive\Pictures\Screenshots\Screenshot 2026-05-27 194829.png&quot;" alt="" /></p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>MiMi</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/deployed-game-does-not-run-properly/</guid>
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                        <title>Character Sprites</title>
                        <link>https://rpg-paper-maker.com/forum/questions/character-sprites/</link>
                        <pubDate>Fri, 22 May 2026 10:44:37 +0000</pubDate>
                        <description><![CDATA[Hi!
I just started using RPG Paper Maker a couple of days ago, and I’ve been trying to figure out how to set up idle and run states for a character, but I couldn’t find anything about it in...]]></description>
                        <content:encoded><![CDATA[<p data-start="35" data-end="38">Hi!</p>
<p data-start="40" data-end="223">I just started using RPG Paper Maker a couple of days ago, and I’ve been trying to figure out how to set up idle and run states for a character, but I couldn’t find anything about it in the documentation.</p>
<p data-start="225" data-end="266">Is this possible? If so, how can I do it?</p>
<p> </p>
<p data-start="268" data-end="312" data-is-last-node="" data-is-only-node="">Thanks, and sorry for the beginner question!</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Brunomir</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/character-sprites/</guid>
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                        <title>Camera-based tile orientation placement and a few others?</title>
                        <link>https://rpg-paper-maker.com/forum/suggestion-box/camera-based-tile-orientation-placement-and-a-few-others/</link>
                        <pubDate>Wed, 20 May 2026 00:52:59 +0000</pubDate>
                        <description><![CDATA[This is honestly one of the better WYSIWYG game making engines I&#039;ve ever come across, and I&#039;m already having a blast playing around with it.
I&#039;ve just got a few things that&#039;d make it even b...]]></description>
                        <content:encoded><![CDATA[<p>This is honestly one of the better WYSIWYG game making engines I've ever come across, and I'm already having a blast playing around with it.</p>
<p>I've just got a few things that'd make it even better, but I'm making these suggestions with no programming knowledge and no idea of how easily they could be implemented or how viable they'd be to implement with the current 3.0 build of RPG Paper Maker, so take them with a grain of salt.</p>
<ul>
<li>When a user is placing a 2D floor element like a sign, tree stump, or anything else, it always defaults with the tile being oriented so that it's placed with the bottom edge south and the top edge north, according to the in-editor compass regardless of the editor's camera orientation, so the user has to manually use Rotation to place it so the bottom end is oriented to the bottom of the camera. It'd be nice to have an option like "orient north with camera orientation" for placement like that, so that if a user wants to place a tile from the floor tab it places with the bottom of the tile oriented towards the bottom edge of the screen on the user's camera so that they can skip that step.</li>
<li>Would it be possible to set individual angles for N/E/S/W for the angle of the "Mountain" placement? Right now, when you use the Tutorial RPG as your game base, you cannot specifically place a navigable ramp on one side of a mountain's N/E/S/W "face" for the player to move up a level unless there is no other mountains to cover the rest of them, or at least, if you can it's not immediately obvious to WYSIWYG users. If I want a single ramp from one direction, I don't want to hide it by surrounding it with 90 filler mountains.</li>
<li>Finally, can we just get a "I want this to be a tile-based movement RPG" versus "I want this to be pixel-based movement RPG" option to govern the laws of how everything works as a standard for project control? I'm not saying that people shouldn't be able to freely choose between using one option versus another for game creation, but it is currently extremely fiddly to get a game to just... move based on the grid, and it's not consistent. Even with "Wait until move end" checked, I can very easily break through to making it pixel-based movement if I spam enough input at it. If I want square-based movement, no matter how much I spam keyboard presses, my player avatar should wind up dead-center of each tile when the game finishes parsing the player input. Currently, it doesn't.</li>
</ul>
<p>Anyway, just some input. I really hope this develops more because this is a SPECIAL thing with a lot of potential. It could easily unseat the current RPG Maker champ with the right features.</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>CanuckRunAmok</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/suggestion-box/camera-based-tile-orientation-placement-and-a-few-others/</guid>
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                        <title>Hi, I&#039;m Vik! As Dead Pixel Games, I&#039;m excited to use RPG Paper Maker!</title>
                        <link>https://rpg-paper-maker.com/forum/introductions/hi-im-vik-as-dead-pixel-games-im-excited-to-use-rpg-paper-maker/</link>
                        <pubDate>Mon, 18 May 2026 21:56:26 +0000</pubDate>
                        <description><![CDATA[Hey everyone! I&#039;m very happy I found this fantastic game engine so I can bring my games to life. Excited to learn more and keep creating &#x1f60a;]]></description>
                        <content:encoded><![CDATA[<p>Hey everyone! I'm very happy I found this fantastic game engine so I can bring my games to life. Excited to learn more and keep creating &#x1f60a;</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Dead Pixel Games</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/introductions/hi-im-vik-as-dead-pixel-games-im-excited-to-use-rpg-paper-maker/</guid>
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