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									RPG Paper Maker Forum - Recent Posts				            </title>
            <link>https://rpg-paper-maker.com/forum/</link>
            <description>RPG Paper Maker Discussion Board</description>
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                        <title>What Method Works for Creating Resource Gathering Spots that Respawn Upon Restint at In/Home?</title>
                        <link>https://rpg-paper-maker.com/forum/questions/what-method-works-for-creating-resource-gathering-spots-that-respawn-upon-restint-at-in-home/#post-1499</link>
                        <pubDate>Sun, 19 Apr 2026 05:47:36 +0000</pubDate>
                        <description><![CDATA[So what I want to do is have a resource spot in different maps that re-spawn once your character rests at home. Problem is I&#039;m not sure what is best suited to do it without making the game l...]]></description>
                        <content:encoded><![CDATA[<p>So what I want to do is have a resource spot in different maps that re-spawn once your character rests at home. Problem is I'm not sure what is best suited to do it without making the game lag or bug. Would I use a common reaction or is better that I just use a model or something? I was trying to use a combination of call a common event that would interact with the Objects in order to switch them back on once the character rested. <br />However I can't seem to find a way to trigger all of them once from a call common event. Another problem is that the player ends up being able to get the resource over and over again without switching it off after one gathering/harvest. Another problem I had was trying to make it flow so that it didn't switch off other resource spots when 1 spot is getting harvested.<br /><br />Keep in mind: <strong>There are multiple resource spots in more than 1 map that the playable character can gather from.</strong><br /><br /><br />Example Steps for resource/gathering spot respawn:</p>
<ol>
<li>Character goes to another map where resource is located.</li>
<li>Character grabs resource from spot in map.</li>
<li>Resource spot vanishes and does not reappear until the character goes to rest in bed.</li>
<li>Character leaves map where the resource spots where located</li>
<li>Character returns home</li>
<li>Character sleeps in bed. Which triggers the respawning of resource spots in different maps, thus allowing the resources to respawn for the player to gather.</li>
</ol>
<div id="wpfa-2319" class="wpforo-attached-file"><a class="wpforo-default-attachment" href="//rpg-paper-maker.com/uploads/wpforo/default_attachments/1776577656-Multiple-resource-collection-ex1.mp4" target="_blank" title="Multiple-resource-collection-ex1.mp4"><i class="fas fa-paperclip"></i>&nbsp;Multiple-resource-collection-ex1.mp4</a></div>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Chakras01</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/what-method-works-for-creating-resource-gathering-spots-that-respawn-upon-restint-at-in-home/#post-1499</guid>
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                        <title>RE: Under certain conditions, the battle freezes</title>
                        <link>https://rpg-paper-maker.com/forum/questions/under-certain-conditions-the-battle-freezes/#post-1498</link>
                        <pubDate>Wed, 15 Apr 2026 19:11:23 +0000</pubDate>
                        <description><![CDATA[So I checked and yes that makes sense. Force an action cannot be executed with &quot;once&quot;, this moment is before the battle was even initialized and transitionned. Best is to use every turn freq...]]></description>
                        <content:encoded><![CDATA[So I checked and yes that makes sense. Force an action cannot be executed with "once", this moment is before the battle was even initialized and transitionned. Best is to use every turn frequency.]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Wano</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/under-certain-conditions-the-battle-freezes/#post-1498</guid>
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				                    <item>
                        <title>RE: Under certain conditions, the battle freezes</title>
                        <link>https://rpg-paper-maker.com/forum/questions/under-certain-conditions-the-battle-freezes/#post-1497</link>
                        <pubDate>Wed, 15 Apr 2026 12:07:56 +0000</pubDate>
                        <description><![CDATA[I&#039;m gonna have a look and give you some updates very soon. Might be a bug.]]></description>
                        <content:encoded><![CDATA[I'm gonna have a look and give you some updates very soon. Might be a bug.]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Wano</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/under-certain-conditions-the-battle-freezes/#post-1497</guid>
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                        <title>Answer to: Under certain conditions, the battle freezes</title>
                        <link>https://rpg-paper-maker.com/forum/questions/under-certain-conditions-the-battle-freezes/#post-1496</link>
                        <pubDate>Mon, 13 Apr 2026 04:56:57 +0000</pubDate>
                        <description><![CDATA[@wano 返信ありがとうございます。恐らくそのことだと思います。データ＞敵グループ＞反応にて、戦闘中、ターンごとにイベントを発生させることができますよね。このとき、コマンド＞戦闘＞戦闘行動の強制にて、味方もしくは主人公に攻撃やスキルを自動で発動させようとすると、戦闘が進まなくなってしまいます。あくまでゲームがエラーなどで処理落ちしてフリーズしているわけではないようです。 追記...]]></description>
                        <content:encoded><![CDATA[@wano 返信ありがとうございます。恐らくそのことだと思います。データ＞敵グループ＞反応にて、戦闘中、ターンごとにイベントを発生させることができますよね。このとき、コマンド＞戦闘＞戦闘行動の強制にて、味方もしくは主人公に攻撃やスキルを自動で発動させようとすると、戦闘が進まなくなってしまいます。あくまでゲームがエラーなどで処理落ちしてフリーズしているわけではないようです。 <br />追記：頻度＞1度だけにすると起こる現象のようです。イベントの発動頻度を毎ターンにするとフリーズせずきちんと攻撃してくれました。<br /><br />Thank you for your reply. I think that’s probably what’s happening. Under Data &gt; Enemy Group &gt; Reactions, you can set events to trigger every turn during combat, right? However, if I try to use Command &gt; Combat &gt; Force Combat Action to automatically have an ally or the protagonist use an attack or skill, the battle stops progressing. It doesn’t seem to be a case of the game freezing due to an error or a processing issue. Translated with DeepL<br />Update: It seems this issue occurs only when the frequency is set to “Once.” When I set the event frequency to “Every Turn,” the game didn't freeze and the attacks executed properly.]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>sukiyaki</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/under-certain-conditions-the-battle-freezes/#post-1496</guid>
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				                    <item>
                        <title>RE: How to make a pond?</title>
                        <link>https://rpg-paper-maker.com/forum/questions/how-to-make-a-pond/#post-1495</link>
                        <pubDate>Sun, 12 Apr 2026 14:40:43 +0000</pubDate>
                        <description><![CDATA[@wano thanks, it worked.]]></description>
                        <content:encoded><![CDATA[@wano thanks, it worked.]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Ridden</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/how-to-make-a-pond/#post-1495</guid>
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				                    <item>
                        <title>Answer to: How to make a pond?</title>
                        <link>https://rpg-paper-maker.com/forum/questions/how-to-make-a-pond/#post-1493</link>
                        <pubDate>Sun, 12 Apr 2026 09:09:37 +0000</pubDate>
                        <description><![CDATA[For this, I make sure in map properties to have at least depth = 1. Then I do CTRL arrow down, I adjust pixels Y with CTRL +SHIFT arrow up, and I place mountains with width = 0 and the heigh...]]></description>
                        <content:encoded><![CDATA[<p>For this, I make sure in map properties to have at least depth = 1. Then I do CTRL arrow down, I adjust pixels Y with CTRL +SHIFT arrow up, and I place mountains with width = 0 and the height of it make it reach the floor on top.</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Wano</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/how-to-make-a-pond/#post-1493</guid>
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				                    <item>
                        <title>How to make a pond?</title>
                        <link>https://rpg-paper-maker.com/forum/questions/how-to-make-a-pond/#post-1492</link>
                        <pubDate>Sun, 12 Apr 2026 00:05:41 +0000</pubDate>
                        <description><![CDATA[How do I create a pond like in the tutorial? So that the water level is below ground level.]]></description>
                        <content:encoded><![CDATA[<p>How do I create a pond like in the tutorial? So that the water level is below ground level.</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Ridden</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/how-to-make-a-pond/#post-1492</guid>
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				                    <item>
                        <title>RE: How do you make BGMs to play in the background from a playlist?</title>
                        <link>https://rpg-paper-maker.com/forum/questions/how-do-you-make-bgms-to-play-in-the-background-from-a-playlist/#post-1491</link>
                        <pubDate>Sat, 11 Apr 2026 21:05:38 +0000</pubDate>
                        <description><![CDATA[Mmm yes, I see. Maybe have a look to the command in Staging &gt; Change map properties, you can change the music here. I guess that if you use this command to set it up for all the maps, it ...]]></description>
                        <content:encoded><![CDATA[Mmm yes, I see. Maybe have a look to the command in Staging &gt; Change map properties, you can change the music here. I guess that if you use this command to set it up for all the maps, it does not change when switching to map, and it's supposed to be saved.]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Wano</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/how-do-you-make-bgms-to-play-in-the-background-from-a-playlist/#post-1491</guid>
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				                    <item>
                        <title>Answer to: How do you make BGMs to play in the background from a playlist?</title>
                        <link>https://rpg-paper-maker.com/forum/questions/how-do-you-make-bgms-to-play-in-the-background-from-a-playlist/#post-1490</link>
                        <pubDate>Fri, 10 Apr 2026 20:33:23 +0000</pubDate>
                        <description><![CDATA[@wano For question 2. I wanted to know if you can go about changing the current playing BGM&#039;s through the use of an Object with a menu choice. It works but it&#039;s also pointless since leaving ...]]></description>
                        <content:encoded><![CDATA[@wano For question 2. I wanted to know if you can go about changing the current playing BGM's through the use of an Object with a menu choice. It works but it's also pointless since leaving the map stops the BGM, even if the other map you travel has it's BGM set to "None". I was hoping for the BGM to no change but it seems like the engine is currently either the BGM stops at a new map or it plays whatever is assigned to it. My suggestion for RPG Paper Maker engine is to have the option to not stop a BGM that is currently playing once a player leaves the map.<br /><br />Edit- Forgot to mention. A BGM that is currently playing ends up stopping if you were to return to your game via Load. For example, I have an object that lets you choose BGMs via choice menu. I choose a BGM, it plays, then I save the game, exit current game, and then load the save. Which results in the BGM not playing anymore.]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Chakras01</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/questions/how-do-you-make-bgms-to-play-in-the-background-from-a-playlist/#post-1490</guid>
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				                    <item>
                        <title>RE: Questions in forum approval?</title>
                        <link>https://rpg-paper-maker.com/forum/suggestion-box/questions-in-forum-approval/#post-1489</link>
                        <pubDate>Fri, 10 Apr 2026 20:25:41 +0000</pubDate>
                        <description><![CDATA[@wano After 6 days, I just ended up deleting those two unapproved question topics and just made new ones in it&#039;s place. Sorry for the late reply.]]></description>
                        <content:encoded><![CDATA[@wano After 6 days, I just ended up deleting those two unapproved question topics and just made new ones in it's place. Sorry for the late reply.]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Chakras01</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/suggestion-box/questions-in-forum-approval/#post-1489</guid>
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