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									RPG Paper Maker Forum - Recent Posts				            </title>
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            <description>RPG Paper Maker Discussion Board</description>
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                        <title>RE: This is the most genuinely excited I&#039;ve been for a WYSIWG Editor in literal decades</title>
                        <link>https://rpg-paper-maker.com/forum/introductions/this-is-the-most-genuinely-excited-ive-been-for-a-wysiwg-editor-in-literal-decades/#post-1846</link>
                        <pubDate>Fri, 17 Jul 2026 06:08:27 +0000</pubDate>
                        <description><![CDATA[@wano 
Once I get something solid enough for a foundation, I plan to evolve the documentation in time with your updates and essentially making a version-oriented guide so that if someone is...]]></description>
                        <content:encoded><![CDATA[<p>@wano </p>
<p>Once I get something solid enough for a foundation, I plan to evolve the documentation in time with your updates and essentially making a version-oriented guide so that if someone is using, say, v3.1.22, the guide will be correct for v3.1.22, and any later releases will functionally be oriented towards future updates as the program evolves and previous guides frozen to be geared towards older versions if, for whatever reason, users want to not use the most recent release. For now, I'm still mapping out the fundamentals of the program as a non-programmer, and my specific aim for my documentation is going to specifically be aimed towards non-programmers, because I feel like some of the documentation seems to assume some level of javascript and programmer mindset and knowledge.</p>
<p>That isn't a criticism, and this is still a fantastic program, and what you have made is astonishing. In fact, you can expect a commercial license purchase on my end in the next day or so, alongside another healthy contribution via your paypal account on top.</p>
<p>Like I said, I honestly can't remember the last time I was this excited about an editor. This has the foundational excellence to fully supplant RPG Maker in the hobbyist game-making community with what you've already built.</p>
<p>If I sign up for monthly donations as well, do your profer Kofi or Patreon?</p>
<p>I should have something presentable within the next couple weeks. I'm currently in a college accounting course right now for payroll specialism, so my ability to work on this has been limited the last few weeks.</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>CanuckRunAmok</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/introductions/this-is-the-most-genuinely-excited-ive-been-for-a-wysiwg-editor-in-literal-decades/#post-1846</guid>
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                        <title>RE: This is the most genuinely excited I&#039;ve been for a WYSIWG Editor in literal decades</title>
                        <link>https://rpg-paper-maker.com/forum/introductions/this-is-the-most-genuinely-excited-ive-been-for-a-wysiwg-editor-in-literal-decades/#post-1540</link>
                        <pubDate>Thu, 09 Jul 2026 22:12:25 +0000</pubDate>
                        <description><![CDATA[Thank you for your message, I really appreciate. Yes, documentation is missing a lot, to be honnest I don&#039;t have enough time to work on this subject, it&#039;s taking a lot of time to make some q...]]></description>
                        <content:encoded><![CDATA[<p>Thank you for your message, I really appreciate. Yes, documentation is missing a lot, to be honnest I don't have enough time to work on this subject, it's taking a lot of time to make some quality stuff. I'm trying to work on youtube tutorials for now. I'll probably make a written version after. I'm also adding a lot of new major features currently so I'm afraid to do quick outdated tutorials! Thank you for your positive feedback, don't hesitate to share if you produce any documentation from your learning!</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>Wano</dc:creator>
                        <guid isPermaLink="true">https://rpg-paper-maker.com/forum/introductions/this-is-the-most-genuinely-excited-ive-been-for-a-wysiwg-editor-in-literal-decades/#post-1540</guid>
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                        <title>This is the most genuinely excited I&#039;ve been for a WYSIWG Editor in literal decades</title>
                        <link>https://rpg-paper-maker.com/forum/introductions/this-is-the-most-genuinely-excited-ive-been-for-a-wysiwg-editor-in-literal-decades/#post-1538</link>
                        <pubDate>Tue, 07 Jul 2026 00:52:17 +0000</pubDate>
                        <description><![CDATA[Hi y&#039;all.I go by CanuckRunAmok at present, but if you knew me back in the Rm2k/Rm2k3 days, I used to be known by either fwuffy_kitty or chibi_evil on the GameFAQs boards, and if you&#039;re readi...]]></description>
                        <content:encoded><![CDATA[<p>Hi y'all.<br /><br />I go by CanuckRunAmok at present, but if you knew me back in the Rm2k/Rm2k3 days, I used to be known by either fwuffy_kitty or chibi_evil on the GameFAQs boards, and if you're reading this and know what that means, I'm glad to have you guys here with RPG Maker's absolutely definitive improvement. No offense to Wano or any other contributers to the documentation, but the existing stuff is more... intermediate level than absolute beginning, which is why I've been stress-testing the crap out of this engine and it's limitations and how to surpass them without touching a single line of Javascript coding.<br /><br />I've already figured out how to brute-force an ATB via just Reactions/Events that is 100% reliable and infinitely scalable like the enemy/hero limitations via a single battle system Reaction/Event, mostly callable as a Common Reaction! The entire Reaction system is almost a substitute for actual programming the way Rm2k and Rm2k3 was even if you just stubbornly refuse to learn to actually code!<br />I look forward to what I can do with this, and mademoiselle <span style="font-size: 14pt"><strong><em>Wano</em></strong></span>, thank you so much for making this. It is pure art.</p>
<p>Basically, I'm looking to bridge the communications gap in documentation specifically between Rm2k/Rm2k3 users and current RPG Paper Maker functionality by pointing out the exact differences between the two programs and then turning RPG Paper Maker functionality into "No, this does this like this in that"  explanations while explaining all the stuff that it can do on top of what those programs can do.</p>
<p>Especially with how stagnant XP, VX, VX ace, and MV have been. Basically the same turd wrapped in new packaging and changing basic functionality for no purpose.<br /><br />RPG Maker Unite still doesn't have volumetric 3D game design and Wano's sitting here all "Well, what if I make something called Mountains that function as actual volumetric 3D, collision detection, and is still just as simple and easy to use as basic 2D game editors if you have a brain and two neurons to rub together?"<br /><br />As-is, there is no reason beyond some documentation (and I guess RPG Unite's Unity core) that RPG Paper Maker shouldn't supplant the long-running series as the baseline standard people should work from.<br /><br />And, because I'm Canadian and there ARE proprietaries to observe...<br /><br /></p>
<p class="isSelectedEnd">Salut à tous.</p>
<p class="isSelectedEnd">En ce moment, je me fais appeler <strong>CanuckRunAmok</strong>, mais si vous me connaissiez à l'époque de <strong>Rm2k/Rm2k3</strong>, vous m'avez peut-être connu sous les pseudos <strong>fwuffy_kitty</strong> ou <strong>chibi_evil</strong> sur les forums GameFAQs. Si vous lisez ceci et que vous savez ce que cela signifie, je suis heureux de vous retrouver avec ce qui est, selon moi, l'amélioration définitive de RPG Maker.</p>
<p class="isSelectedEnd">Sans vouloir offenser Wano ni les autres contributeurs de la documentation, je trouve que la documentation actuelle s'adresse davantage à un niveau intermédiaire qu'à de véritables débutants. C'est justement pour cette raison que je me suis amusé à pousser ce moteur dans ses derniers retranchements, à tester ses limites dans tous les sens et à voir comment les dépasser sans toucher à une seule ligne de code JavaScript.</p>
<p class="isSelectedEnd">J'ai déjà réussi à créer un système <strong>ATB</strong> uniquement avec les Réactions et les Événements, qui est fiable à 100 % et extensible à l'infini, de la même manière que les limites concernant les héros et les ennemis, le tout à partir d'une seule Réaction/Événement de combat, généralement appelable sous forme de Réaction commune ! Le système de Réactions est presque un substitut à une véritable programmation, exactement comme l'étaient Rm2k et Rm2k3, même si l'on s'obstine à refuser d'apprendre à programmer.</p>
<p class="isSelectedEnd">J'ai hâte de voir tout ce que je vais pouvoir faire avec cet outil, et mademoiselle Wano, merci infiniment d'avoir créé cela. C'est une véritable œuvre d'art.</p>
<p class="isSelectedEnd">En gros, ce que je cherche à faire, c'est combler le fossé de communication dans la documentation, plus précisément entre les utilisateurs de Rm2k/Rm2k3 et les fonctionnalités actuelles de RPG Paper Maker, en montrant exactement les différences entre les deux programmes, puis en expliquant les fonctionnalités de RPG Paper Maker sous la forme de : « Non, ceci correspond à cela dans cet autre logiciel, mais cela fonctionne de cette manière », tout en expliquant tout ce que RPG Paper Maker permet de faire en plus de ces anciens programmes.</p>
<p class="isSelectedEnd">Surtout quand on voit à quel point XP, VX, VX Ace et MV ont stagné. Au fond, c'est toujours le même logiciel, emballé différemment, avec des changements apportés aux fonctionnalités de base sans véritable raison.</p>
<p class="isSelectedEnd">RPG Maker Unite ne propose toujours pas de véritable conception de jeux en 3D volumétrique, tandis que Wano est là à se dire : « Et si je créais quelque chose appelé <em>Mountains</em>, qui fonctionne comme une véritable 3D volumétrique, avec gestion des collisions, tout en restant aussi simple et facile à utiliser que les éditeurs de jeux en 2D, à condition d'avoir un cerveau et deux neurones à faire fonctionner ? »</p>
<p>En l'état actuel des choses, mis à part la documentation (et, j'imagine, le fait que RPG Maker Unite repose sur Unity), je ne vois aucune raison pour laquelle RPG Paper Maker ne devrait pas supplanter la série historique et devenir la référence de base à partir de laquelle les gens devraient travailler.<br /><br />It looks okay, and I'm not going to lie that it was a google translate, but my limited memories of French class tells me it's probably closer to my English verbiage than it clashes.</p>]]></content:encoded>
						                            <category domain="https://rpg-paper-maker.com/forum/"></category>                        <dc:creator>CanuckRunAmok</dc:creator>
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